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Quiz about Couple the Zelda Games and Dungeons
Quiz about Couple the Zelda Games and Dungeons

Couple the "Zelda" Games and Dungeons Quiz


Part of the fun of the "Legend of Zelda" games is getting to explore those deep, dark and puzzle-laden dungeons. I'll give you three of them for each game; all you have to do is match the games with their dungeons. Good luck!

A matching quiz by malik24. Estimated time: 4 mins.
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Author
malik24
Time
4 mins
Type
Match Quiz
Quiz #
397,242
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
133
Last 3 plays: Olderbison (8/10), brm50diboll (3/10), Guest 81 (10/10).
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer box and then on a left side box to move it.
QuestionsChoices
1. Fire Sanctuary, Lanayru Mining Facility, Sandship  
  Twilight Princess
2. Misery Mire, Thieves' Town, Tower of Hera  
  Breath of the Wild
3. Arbiter's Grounds, City in the Sky, Snowpeak Ruins  
  Link to the Past
4. Catfish's Maw, Eagle's Tower, Face Shrine  
  Majora's Mask
5. Ancient Tomb, Black Tower, Wing Dungeon  
  Skyward Sword
6. Dark Hyrule Castle, Deepwood Shrine, Temple of Droplets  
  Ocarina of Time
7. Great Bay Temple, Pirates' Fortress, Stone Tower Temple  
  The Minish Cap
8. Dodongo's Cavern, Ice Cavern, Spirit Temple  
  Wind Waker
9. Dragon Roost Cavern, Forsaken Fortress, Tower of the Gods  
  Oracle of Ages
10. Divine Beast Vah Medoh, Divine Beast Vah Naboris, Divine Beast Vah Ruta  
  Link's Awakening





Select each answer

1. Fire Sanctuary, Lanayru Mining Facility, Sandship
2. Misery Mire, Thieves' Town, Tower of Hera
3. Arbiter's Grounds, City in the Sky, Snowpeak Ruins
4. Catfish's Maw, Eagle's Tower, Face Shrine
5. Ancient Tomb, Black Tower, Wing Dungeon
6. Dark Hyrule Castle, Deepwood Shrine, Temple of Droplets
7. Great Bay Temple, Pirates' Fortress, Stone Tower Temple
8. Dodongo's Cavern, Ice Cavern, Spirit Temple
9. Dragon Roost Cavern, Forsaken Fortress, Tower of the Gods
10. Divine Beast Vah Medoh, Divine Beast Vah Naboris, Divine Beast Vah Ruta

Most Recent Scores
Nov 28 2024 : Olderbison: 8/10
Nov 23 2024 : brm50diboll: 3/10
Oct 25 2024 : Guest 81: 10/10
Oct 22 2024 : Autistic_Head: 8/10

Quiz Answer Key and Fun Facts
1. Fire Sanctuary, Lanayru Mining Facility, Sandship

Answer: Skyward Sword

"Legend of Zelda: Skyward Sword" was a 2011 Wii release which outlined the origins of the recurring Master Sword in the series.

In the Fire Sanctuary, Link rescued the mole-like Mogmas whilst seeking the third and final Sacred Flame to temper his sword with. The Lanayru Mining Facility was, in contrast to most "Legend of Zelda" locations, a highly technologically advanced industrial complex. After navigating the facility, Link had a brief reunion with Zelda at the Temple of Time before obtaining her Goddess's Harp. Link helped reclaim the initially cloaked Sandship from the pirate captain Scervo and the abyssal leviathan Tentalus.
2. Misery Mire, Thieves' Town, Tower of Hera

Answer: Link to the Past

In 1991 in Japan, Nintendo delivered "The Legend of Zelda: A Link to the Past", the only SNES release for the series and its third main instalment. Link had to navigate the dark and light worlds to defeat Ganon, reclaim the Triforce and restore the land to its former glory.

To enter Misery Mire, Link had to calm the raging storms in the south-western Dark World swamp area, where he rescued one of the seven maidens from the many-eyed Vitreous. In the Thieves' Town, he rescued another maiden after shedding some light on Blind and foiling her tricky masquerade. The Tower of Hera was where Link first encountered the red and blue crystal switches; he also fought recurring antagonist Moldorm to get the Pendant of Wisdom needed to prove himself worthy of wielding the Master Sword.
3. Arbiter's Grounds, City in the Sky, Snowpeak Ruins

Answer: Twilight Princess

"The Legend of Zelda: Twilight Princess" was a 2006 Wii release, the first to that point to debut as a release title for its initial platform. Here, Link protected the world from being corrupted by the mysterious Twilight Realm.

The Arbiter's Grounds were thematically linked with the Spirit Temple in "Ocarina of Time" and housed a host of undead adversaries. Link came here to retrieve the Twilight Mirror that connected the two worlds, though it was missing fragments that needed to be retrieved from other dungeons. The last of these shards could be found in the distant City in the Sky, kept afloat by the Oocca's advanced technology. Snowpeak Ruins took Link to a quirky mansion inhabited by a yeti couple; in a deviation from dungeon traditions he would receive the dungeon map when first talking to Yeta.
4. Catfish's Maw, Eagle's Tower, Face Shrine

Answer: Link's Awakening

With "The Legend of Zelda: Link's Awakening", Nintendo took the clichéd 'all just a dream' trope and twisted it to craft this convincing fourth main instalment in the series. It was a 1993 Game Boy release where Link sought out eight instruments to play the iconic Ballad of the Wind Fish and wake him from his nightmare.

In the Catfish's Maw, Link found the Wind Marimba after chasing the thieving mini-boss Master Stalfos to get this game's Hookshot and then using it to take down the primary boss -- the slippery Slime Eel. The Eagle's Tower was one of Link's final conquests; he smartly solved the tower's ultimate puzzle by collapsing the fourth level onto the third then using the fan-favourite Mirror Shield to help reclaim the Organ of Evening Calm from the titular Eagle. Revelation of Koholint Island's dark truths echoed in Link's mind as he figured through the deceptions of the Face Shrine to obtain the Coral Triangle.
5. Ancient Tomb, Black Tower, Wing Dungeon

Answer: Oracle of Ages

"The Legend of Zelda: Oracle of Ages", along with the "The Legend of Zelda: Oracle of Seasons" were both initially 2001 releases for the Game Boy Color. These games shared an interconnected plot with the ultimate aim being to prevent Ganon's resurrection; whilst it was eventually truncated, there was originally a third game planned, one for each goddess.

Whilst Link was offered help in finding most dungeons by the benevolent Maku Tree, he was on his own finding the penultimate dungeon - the Ancient Tomb - and plowing its depths to find the last essence needed to save the goddess Nayru. The Black Tower concluded this game's story and was a misguided construction whose exhausted builders' angst helped fuel the Flame of Sorrow that would help revive Ganon. After beating the fairies in the Fairies' Woods at hide-and-seek, Link found the Wing Dungeon which immediately collapsed, requiring him to find the Harp of Ages so he could unlock the key ability to go back in time and explore it.
6. Dark Hyrule Castle, Deepwood Shrine, Temple of Droplets

Answer: The Minish Cap

The twelfth main instalment of the series, "The Legend of Zelda: The Minish Cap", was first released in 2004 for the Game Boy Advance. In this title, Link took a break from Ganon and was instead concerned with the deposal of the power-hungry Minish sorceror Vaati.

The Dark Hyrule Castle was Vaati's ultimate corruption, and this final dungeon brought together elements from the game's other dungeons to fox Link and keep him from saving Zelda and thwarting Vaati himself. In contrast, the Deepwood Shrine was Link's first major challenge, where he used the Gust Jar to propel himself through this dungeon and absorb the slime from the Great Big Chuchu, ultimately securing its Earth Element. Link later took a chill excursion to the Temple of Droplets where he conquered the ice and water mechanics to ultimately claim its Water Element.
7. Great Bay Temple, Pirates' Fortress, Stone Tower Temple

Answer: Majora's Mask

In 2000, "The Legend of Zelda: Majora's Mask" took Link to Termina, where he had only three days to save the world from a terrifying giant moon. It was a darker addition to the series, including an insane father in the land of the dead, vividly uncomfortable mask transformations and the extremely bizarre Majora itself. There also was conveyed a sense of growing despair inspired by the changes in NPC dialogue and the gradual mutation of the initially cheery Clock Town music as the end of times drew closer.

In many respects, the dungeons provided respite from the creepy and maudlin. Link used the New Wave Bossa Nova to summon a giant turtle who would take him to the Great Bay Temple, where he calmly solved its mechanical puzzles and rescued the third of four Giants on the condition they'd help protect the world. The Pirates' Fortress was a mini-dungeon that forced Link to sneak past the all-female Gerudo tribe once again to help reclaim the eggs of the Zora children that would help teach him the New Wave Bossa Nova. All that held Link back from saving the last Giant was the quirky Stone Tower Temple, but it was no easy feat for him to navigate its unique topsy-turvy mechanics, even with the power of Light.
8. Dodongo's Cavern, Ice Cavern, Spirit Temple

Answer: Ocarina of Time

The first 3D game in the series was "The Legend of Zelda: Ocarina of Time", the 1998 release of this trailblazing action-adventure game that took Link between child and adult states to fully solve the mysteries of the expansive lands of Hyrule.

As in "Link to the Past", young Link sought out three artifacts to gain access to the Master Sword with the ultimate aim of thwarting Ganondorf. The second of these - the Goron Ruby - was to be found after clearing the monsters out of the ambient and compact Dodongo's Cavern and earning the Goron leader Darunia's trust. The Ice Cavern was a mini-dungeon and precursor to the fan not-so-favourite Water Temple; here, Link obtained the Red Fire used to melt the frozen Zoras in Zora's Domain and fully explore the dungeon to learn from Sheik the Serenade of Water. Both child and adult Link were needed to conquer the Spirit Temple, where he first met recurring figures Koutake & Koume and thwarted their combined Twinrova form with the help of the Mirror Shield.
9. Dragon Roost Cavern, Forsaken Fortress, Tower of the Gods

Answer: Wind Waker

"The Legend of Zelda: The Wind Waker" was the cel-shaded tenth main instalment to the series first released in 2002 in Japan. Sealed antagonists rarely stay so for long in video games, and here was no exception as Ganon broke forth from his "Ocarina of Time" seal inspiring the Gods to flood the land as a last-ditch maneuver in this title.

Link defeated the recurring boss Gohma in the fiery Dragon Roost Cavern to calm the Sky Spirit and obtain Din's Pearl that would later help him raise the Tower of the Gods from the seas. The Forsaken Fortress was the future iteration of the Gerudo Fortress in "Ocarina of Time", albeit with a different range of inhabitants: whilst Link initially came to save his sister, he needed to obtain the Master Sword before he could successfully do so. Only a true hero could find and scale the Tower of the Gods, whose completion granted access to the portal to Hyrule Castle where he initially retrieved the Master Sword, though this action had consequences.
10. Divine Beast Vah Medoh, Divine Beast Vah Naboris, Divine Beast Vah Ruta

Answer: Breath of the Wild

In 2017, "The Legend of Zelda: Breath of the Wild" was released for the Switch and Wii U consoles. It deviated from traditional and more linear story-telling methods, instead requiring Link to explore the vast open world and gain the strength to quell Ganon - sealed in Hyrule Castle - at the player's own pace.

Prior to the game's timeline - 10,000 years in fact - the Divine Beasts were created to contain and defeat Calamity Ganon, which succeeded; however, much closer to the game's present timeline, he returned and took control of the Beasts. The Divine Beast Vah Medoh was piloted by the Rito champion Revali and was ultimately taken over by Windblight Ganon. The Gerudo Champion Urbosa took the camel-like Divine Beast Vah Naboris, but Thunderblight Ganon ultimately wrested control and terrorised the locals with its electricity-generating humps. Waterblight Ganon took the Zora-controlled Divine Beast Vah Ruta, named after Ruto from "Ocarina of Time". Whilst Ganon can be faced without doing so, liberating these constructs helps to reduce his overall health pool and provide other skills and boons useful in this ultimate fight.
Source: Author malik24

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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