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Quiz about DKC  Chimp Caverns
Quiz about DKC  Chimp Caverns

"DKC" - Chimp Caverns Trivia Quiz


The Chimp Caverns may be the darkest of the stages in "Donkey Kong Country" (SNES) but there's plenty to see and do. What do you know about this late-game area? Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 4 mins.
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Author
kyleisalive
Time
4 mins
Type
Multiple Choice
Quiz #
366,833
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
133
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Question 1 of 10
1. Chimp Caverns is the third stage in the game; it follows the Monkey Mines.


Question 2 of 10
2. In Tanked Up Trouble, what's required to successfully pass through the level? Hint


Question 3 of 10
3. Rambi the Rhino appears in the Manic Mincers level. What type of stage is this? Hint


Question 4 of 10
4. Which of these types of barrels is most common in the Misty Mines level? Hint


Question 5 of 10
5. In the Loopy Lights level, do the Kongs control the lights in any way?


Question 6 of 10
6. The Klaptraps in Loopy Lights perform which awkward feat throughout the level? Hint


Question 7 of 10
7. Which of these is not true about Platform Perils? Hint


Question 8 of 10
8. How many underwater levels appear in Chimp Caverns? Hint


Question 9 of 10
9. In the Necky's Revenge boss battle, what is the highest number of coconuts the boss will fire in the same round? Hint


Question 10 of 10
10. What is the name of the location directly proceeding Chimp Caverns?

Answer: (Two Words)

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Quiz Answer Key and Fun Facts
1. Chimp Caverns is the third stage in the game; it follows the Monkey Mines.

Answer: False

Chimp Caverns, despite having a thematic tie to the Monkey Mines, is actually the sixth and penultimate location in the game, followed only by King K. Rool's boss battle location at the end of the trail forged by DK and Diddy on the world map. Following Kremkroc Industries Inc., Chimp Caverns combines the underground and factory styles seen in earlier locations, amping up the difficulty for more experienced players as they lead into the final battles.
2. In Tanked Up Trouble, what's required to successfully pass through the level?

Answer: Fuel

Much like the Trick Track Trek level found in Kremkroc Industries Inc., Tanked Up Trouble puts DK and Diddy on a moving platform suspended by a thin wire track. The only difference this time is that the platform needs fuel to keep going; failure to keep the tank full will result in its falling off the track, ending the level simply because the Kongs have nowhere to go. Fuel can be found in marked barrels along the course, usually just out of reach (requiring some clever maneuvering).

A full platform will have green lights, but they go out fast.
3. Rambi the Rhino appears in the Manic Mincers level. What type of stage is this?

Answer: Underground cavern

As this stage of the game is known as Chimp Caverns, it only makes sense to continue through dark, musty caves. The Manic Mincers level is no exception to the rule, and is actually quite interesting in that the whole thing is covered by large, spinning, spiked wheels which can't be stopped, even by Rambi's horn.

As such, Rambi is really only useful for plowing through enemies found in between the mincers, leaving one less thing to worry about as you cross the narrow ledges between swirling obstacles of imminent death.
4. Which of these types of barrels is most common in the Misty Mines level?

Answer: Skull barrels

In perhaps the exemplar level for 'too many resurrecting barrels', the Misty Mine level is filled to the brim with stations meant to spawn enemies one after another after another, potentially filling your screen if you happen to take things slowly which, considering the fine layer of mist in the level, seems like an initial thought. On occasion, the barrels are required to jump on top of to reach higher platforms, making the stage about timing. Of course, a quick player will make these without a second thought, rushing by the constantly-regenerating foes.
5. In the Loopy Lights level, do the Kongs control the lights in any way?

Answer: Yes

Much like Stop and Go Station way back in the game's second stage, the Monkey Mines, DK and Diddy can affect the cavern by striking barrels. Instead of 'Stop' and 'Go', the barrels will often read 'Off' and they need to be turned 'On' to reveal parts of the course in need of illumination (you know, like narrow moving platforms and the like). All of these lights are on a timer and will, no doubt, turn back off again before you're done using them. You can run around blindly in the dark, but doing so puts you at risk of simply falling into a pit and dying, which is technically against the aim of the game.
6. The Klaptraps in Loopy Lights perform which awkward feat throughout the level?

Answer: They jump only when you jump

In a moment of sheer evolutionary brilliance, the Klaptraps of Loopy Lights seem to eschew all former instinct to make things just a teensy bit worse for DK and Diddy Kong. Unlike former enemies which have no real changes throughout the game, the Klaptrap takes it upon itself to hop only when the player character makes a jump, forcing them to jump higher...or else into the enemy's gaping teeth. Klaptraps will still only follow along platforms, but their jumps could send them off-course or into pits if you're clever enough.
7. Which of these is not true about Platform Perils?

Answer: Moving platforms can travel in more than one direction

Platform Peril is the last non-boss level of the game and, set in an underground cave with no real solid ground (except what's suspended from the ceiling), it's a bit of a nightmare for those who hate large, open spaces. You navigate the stage by jumping on moving platforms, many of which are blocked by enemies in some way (whether they be on top of them or in front of them).

The platforms have arrows painted on top designating their single direction and the Kongs need to take them along the screen until they fall. Before they fall, they give a warning shake, which is a pleasant courtesy, even when you start dying.
8. How many underwater levels appear in Chimp Caverns?

Answer: None

Despite there being water on the second map of Chimp Caverns, none of the levels therein actually contain water elements. In the Game Boy Advance remake of the game, a sixth level is introduced but it too is set in a cavern-- not underwater, making Chimp Cavern one of only two major stages of the game without forcing the Kongs to swim (the other being the Monkey Mines), which contains no water on its map whatsoever. Sometimes there are blessings.
9. In the Necky's Revenge boss battle, what is the highest number of coconuts the boss will fire in the same round?

Answer: Four

Another parallel to Monkey Mines, Chimp Caverns shares the same type of boss. While Necky was the fairly basic boss found in the former, the Caverns here feature Necky Senior, a darker-coloured bird who shoots more coconuts than ever before (up to four at a time!).

The general plan is the same though-- you use the bouncy tire in the center of the stage to hop on Necky's head after he fires his coconuts and after five are shot he'll concede to defeat.
10. What is the name of the location directly proceeding Chimp Caverns?

Answer: Gangplank Galleon

Gangplank Galleon is the final location in the game and it's also King K. Rool's boss battle. When the Kongs arrive they'll land on the ship and be forced to come face to face with the evildoer himself as he throws his crown, hops around the level, and shoots cannonballs from above. Once he's hit enough times the King will fall to the ground and 'Kredits' will appear, but the battle won't be over.

After three more hits, the Kongs can regain their final gigantic banana.
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor eburge before going online.
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