FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about Exploring Evermore
Quiz about Exploring Evermore

Exploring Evermore Trivia Quiz


"Secret of Evermore" (1996, SNES) documented a normal young boy and his dog's trip into Evermore, an abnormal land of fantasy, intrigue and danger. Let's recount their journey and explore Evermore once again.

A multiple-choice quiz by malik24. Estimated time: 6 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Video Games Q-S
  8. »
  9. Secret of Evermore

Author
malik24
Time
6 mins
Type
Multiple Choice
Quiz #
336,897
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
223
- -
Question 1 of 10
1. In the beginning of the game, our unfortunate protagonists explored an abandoned mansion only to find a transporting device that malfunctioned and sent them to the mystical land of Evermore.

Amusingly sharing its name with a placeholder term for a small suburb, what was the name of the boy's hometown?
Hint


Question 2 of 10
2. Upon being transported to Evermore, the boy and his dog seemed to have landed on a space station. However, after being beset by attack robots, who were dispatched with a nearby bazooka, the boy found his dog in an escape pod and they both escaped the seemingly hostile place together.

Soon after, they then crash-landed in an ancient yet vibrant jungle which was where their journey really began. Regionally speaking, where did they land?
Hint


Question 3 of 10
3. After facing man-eating plants and vicious raptors, the tired boy and his dog fortunately came upon a tribal village. The tribal leader, Fire Eyes, listened to the boy's story and offered to help him find a way home if he found a missing shaman for her.

To help them on their way, she gave the boy the 'golden' ability to cast tons of useful spells by combining various raw ingredients found ubiquitously within the world. What was the name given to this combining ability?
Hint


Question 4 of 10
4. After an expedition into the volcano, the boy and his dog met a peculiar villain -- the evil twin of Fire Eyes! After killing her pet boss Magmar, her plans were thwarted, and the protagonists were then violently transported to the game's second region as she tried to have the last laugh.

What was the aim of Fire Eyes' evil twin's machinations at the volcano?

Hint


Question 5 of 10
5. Having lost his dog, the boy had to travel across the onerously named Desert of Doom on his lonesome. Whilst he eventually found his dog in Nobilia - the Roman-inspired city deep within the desert - he was soon tasked to find the powerful Diamond Eyes for Nobilia's leader with the promise that doing so would help him return home.

Before leaving, though, it was worth buying unique equipment and items only found in Nobilia, such as the Moxa Stick which boosted healing power. How could these precious items be obtained?
Hint


Question 6 of 10
6. The Halls of Collosia and the Great Pyramid housed one Diamond Eye each. However, our protagonists could not easily reach them as the paths to both dungeons were blocked by seemingly impassable pits.

What spell, taught by Horace's assistant Madronius, could be used to expose hidden paths across these pits?
Hint


Question 7 of 10
7. After progressing through a mysterious passage, our protagonists were lifted up from the bottom of a well into a more stately region of Evermore. The boy, however, was quite surprised at the form his dog had taken this time, and would soon be even more surprised when his dog would soon win a pig race in Ivor Tower under disguise!

What type of elegant dog had our protagonist's dog turned into this time?
Hint


Question 8 of 10
8. After his 'Pigpoodle' won the pig-race, the boy was invited to a prestigious dinner with the impostor queen in Ivor Tower. Whilst many players might have sensed something awry about her, our protagonists blindly followed her orders until visiting the real queen in Ebon Keep. Ultimately, they would realise their errors and return to vanquish her.

Which of these facts about the scheming queen was *NOT* true?
Hint


Question 9 of 10
9. After using Tinker's plane to return to the past regions and gather materials to build a rocket, our protagonists were able to return to the earlier-visited space station. Whilst highly technologically advanced, it was home to some of the most dangerous enemies in the game.

At one point, the protagonists were able to turn on the lights in certain rooms elsewhere within this facility. Should they have turned on the lights for the Greenhouse room?


Question 10 of 10
10. Upon fully exploring Omnitopia, the protagonists met Professor Ruffleberg who revealed that Evermore was an experiment gone wrong. He explained to the protagonists the problem of the situation and the story behind the evil impostors.

Who or what prevented Ruffleberg from returning the boy and his dog home at this point?
Hint



(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




Quiz Answer Key and Fun Facts
1. In the beginning of the game, our unfortunate protagonists explored an abandoned mansion only to find a transporting device that malfunctioned and sent them to the mystical land of Evermore. Amusingly sharing its name with a placeholder term for a small suburb, what was the name of the boy's hometown?

Answer: Podunk

Considering how little Podunk featured in the game, the name is surprisingly apt. When at the end of the game the boy and his dog return to Podunk, they notice the cinema is showing 'Secret of Evermore', suggesting that their adventure wasn't just some wild figment of their imagination.

The other leaders of the worlds of Evermore also came from Podunk, and all were ordinary people transported to an extraordinary world.
2. Upon being transported to Evermore, the boy and his dog seemed to have landed on a space station. However, after being beset by attack robots, who were dispatched with a nearby bazooka, the boy found his dog in an escape pod and they both escaped the seemingly hostile place together. Soon after, they then crash-landed in an ancient yet vibrant jungle which was where their journey really began. Regionally speaking, where did they land?

Answer: Prehistoria

Prehistoria was borne from Fire Eyes' imagination, as were all the regions within Evermore. Of course, Fire Eyes was just a nickname because of her ability to cast fire magic; Fire Eyes' real name was Elizabeth, and she also came from Podunk.

The humans in the village were of a tribal nature and were very backward technologically as you might expect a caveman tribe to be. Despite this, they were able to talk coherently in English. Notable locations of Prehistoria include the Bugmuck, a tar pit where the missing shaman was located; a swamp with an ancient beast lurking within; a volcano which was at the heart of Prehistoria's problems; a difficult-to-traverse quicksand field; and of course the atmospheric jungle throughout.
3. After facing man-eating plants and vicious raptors, the tired boy and his dog fortunately came upon a tribal village. The tribal leader, Fire Eyes, listened to the boy's story and offered to help him find a way home if he found a missing shaman for her. To help them on their way, she gave the boy the 'golden' ability to cast tons of useful spells by combining various raw ingredients found ubiquitously within the world. What was the name given to this combining ability?

Answer: Alchemy

As our protagonists roamed the world, they would find base materials that the boy could combine into spells; this ability was known as Alchemy. Using these spells a lot would eventually power them up, such that they would deal more damage or have a stronger effect. In general, there were far more spells than anyone would ever need to use, so it was a good idea to focus on using just a few preferred spells when necessary. Heal (a healing spell) and Crush (a medium-damage spell) were two of my personal preferences for general usage throughout the game.

The leaders of Evermore's regions could also assist with a special type of magic. The boy would have to use a rare Call Bead to get to use the spells, though, so they needed to be used sparingly.
4. After an expedition into the volcano, the boy and his dog met a peculiar villain -- the evil twin of Fire Eyes! After killing her pet boss Magmar, her plans were thwarted, and the protagonists were then violently transported to the game's second region as she tried to have the last laugh. What was the aim of Fire Eyes' evil twin's machinations at the volcano?

Answer: To plunge the ancient land into a deep freeze

Fire Eyes' evil twin had presumably taken a leaf out of history's books as she aimed to throw Prehistoria into an ice-age by absorbing the heat of the land into a machine that looked like an octopus. She reasoned that all of the heat would be in the volcano and none of it outside, and I suppose any logic could hold true in a fantasy world like Evermore. She had also struck an alliance with the Vipers, a group of monsters, who helped guard the volcano.

When her pet Magmar failed to defeat our protagonists, she tried to kill them by destroying her octopus machine. Whilst this caused the release of a lot of energy, all it did was chuck them onto a giant lilypad which floated downriver to a waterfall, and at this point the boy and his dog were separated...
5. Having lost his dog, the boy had to travel across the onerously named Desert of Doom on his lonesome. Whilst he eventually found his dog in Nobilia - the Roman-inspired city deep within the desert - he was soon tasked to find the powerful Diamond Eyes for Nobilia's leader with the promise that doing so would help him return home. Before leaving, though, it was worth buying unique equipment and items only found in Nobilia, such as the Moxa Stick which boosted healing power. How could these precious items be obtained?

Answer: Through trading with rice, beads, and other materials

Nobilia had a giant trading market which boasted some good weaponry and armour along with some unique charms. However, obtaining these items was a rather convoluted process; one had to use their Jewels to buy items like rice, beads, chickens and spices, which could then be traded for items like limestone tablets and tapestries, which could finally then be traded for the useful items! Whew.

It was by no means necessary to do this process, but the items were useful and some of the unique charms could not be obtained elsewhere.

There was also a market in Ivor Tower later in the game, but it was mercifully far smaller.
6. The Halls of Collosia and the Great Pyramid housed one Diamond Eye each. However, our protagonists could not easily reach them as the paths to both dungeons were blocked by seemingly impassable pits. What spell, taught by Horace's assistant Madronius, could be used to expose hidden paths across these pits?

Answer: Revealer

Should one (likely) fall down one of these pits before encountering Horace's camp, they would wake up and be greeted by him. Horace Highwater was a museum curator at Podunk and seems to have based his utopian world in Evermore around the ancient Greeks and Romans. He grew very attached to Evermore and to Madronius, as revealed in the segment at the end of the game where he reluctantly had to say goodbye to Evermore or else it would be destroyed.

Revealer was a cheap Alchemy spell, costing 2 Ash and 1 Wax. Those familiar with the game could go over the pits to the Great Pyramid and Halls of Collosia without the spell, but for most it was helpful. After exploring these dungeons, the protagonists gave over their Diamond Eyes to Horace's evil twin (who was even dressed in a different colour!) and then had to rectify their mistake by returning to Nobilia and dealing with him.
7. After progressing through a mysterious passage, our protagonists were lifted up from the bottom of a well into a more stately region of Evermore. The boy, however, was quite surprised at the form his dog had taken this time, and would soon be even more surprised when his dog would soon win a pig race in Ivor Tower under disguise! What type of elegant dog had our protagonist's dog turned into this time?

Answer: Poodle

The boy's dog changed form in every region, most likely to reflect the general theme of the region, so in Gothica, he had an elegant pink poodle, which caught the attention of many of Ivor Tower's townspeople! When he visited Perceval Plank's Exhibition of Cultural Oddities, his dog was snatched and had a pig mask placed on him so as to be exhibited as the 'Pigpoodle'. However, when the curtains were drawn, the 'Pigpoodle' escaped and joined a pig race inadvertently and won!

Winning the pig race won the boy a place at the Queen's banquet. His 'Pigpoodle' went roaming and was caught by Pierre, a stereotypical French chef who planned to roast him. However, he revealed himself as a dog and escaped into the maze-like ventilation shafts and had to find his way to safety by himself. Once free, he gatecrashed the banquet which got him and the boy imprisoned by the Queen, only to be pardoned soon after to do her bidding!
8. After his 'Pigpoodle' won the pig-race, the boy was invited to a prestigious dinner with the impostor queen in Ivor Tower. Whilst many players might have sensed something awry about her, our protagonists blindly followed her orders until visiting the real queen in Ebon Keep. Ultimately, they would realise their errors and return to vanquish her. Which of these facts about the scheming queen was *NOT* true?

Answer: She gave the boy a large reward

The only reward the impostor Queen would give the boy was trying to jump on him from a balcony after he dealt with her minions. Whilst she was rather portly, she missed and fell through several floors to her demise. This caused the structure of the left tower to become vulnerable and fall, which left messy debris behind. As the Queen was obsessed with cleanliness, she would not have liked being the cause of such squalour!

The boy realised she was a robot as she left cogs behind after she tried jumping on him. This also removed her influence on the King, who had been brainwashed into watching some poorly written Romeo and Juliet-esque play all day long and thus not noticing she was an impostor. He rewarded the boy with 10,000 gold coins for his help! Tinker, the engineer from Ebon Keep, would then help the protagonists to find their way into Omnitopia, the space-station that held the key to returning home.
9. After using Tinker's plane to return to the past regions and gather materials to build a rocket, our protagonists were able to return to the earlier-visited space station. Whilst highly technologically advanced, it was home to some of the most dangerous enemies in the game. At one point, the protagonists were able to turn on the lights in certain rooms elsewhere within this facility. Should they have turned on the lights for the Greenhouse room?

Answer: No

Whilst the Storage Room, which contained plenty of free treasure, should have its lights turned on, the Greenhouse lights should definitely have been left off. Were they turned on, the heroes would almost certainly be devoured by Flowering Deaths: plants who could hit for the maximum available damage, could not be killed and had a high attack rate. Flower power indeed.

Omnitopia was by far the shortest region of the game, however, it was still a fun region to explore, not least because the boy's dog had taken the form of a robot toaster with lasers!
10. Upon fully exploring Omnitopia, the protagonists met Professor Ruffleberg who revealed that Evermore was an experiment gone wrong. He explained to the protagonists the problem of the situation and the story behind the evil impostors. Who or what prevented Ruffleberg from returning the boy and his dog home at this point?

Answer: Ruffleberg's butler, Carltron, had broken the return teleporter.

In a not-too-shocking plot twist, the professor's robot butler, Carltron, wanted to turn the tables. He had become too clever after being implanted with an intelligence chip by Ruffleberg to play chess with him. He was the one who programmed Evermore's wide array of monsters and the evil twins of Elizabeth (Fire Eyes), Horace Highwater and Camilla Bluegarden, who were the former residents of Podunk ruling each region made according to their desires.

After playing fetch one more time for an energy source to reach Carltron, the boy and his dog would then fight him in the last battle. At the end, they and the other residents of Podunk would have to return home as their continued presence would disrupt the environment.

Two of the incorrect answers were homages to other game plots, and one was not to be taken too seriously.
Source: Author malik24

This quiz was reviewed by FunTrivia editor eburge before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
Related Quizzes
This quiz is part of series Malik's VG Mash:

A potpourri of VG quizzes to delight over.

  1. The Big Sleep Average
  2. How Norse Mythology Shaped 'Tales of Phantasia' Average
  3. Exploring Evermore Average
  4. Unlocking the Secrets of Locks Average
  5. Get a Job! Average
  6. Video Games Are 'K' Average
  7. 'Breath of Fire IV' General Knowledge Average
  8. Locations in 'Illusion of Gaia' Average
  9. Where Am I in "Donkey Kong Country"? Average
  10. Kingdom of Rain Average
  11. Racing Games Average
  12. Don't Stop Bereaving Tough

11/21/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us