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Quiz about Gamer Theory
Quiz about Gamer Theory

Game(r) Theory Trivia Quiz


The philosophy of video games!? It's not as crazy as it might first seem. There's a philosophy for everything after all!

A multiple-choice quiz by trident. Estimated time: 6 mins.
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Author
trident
Time
6 mins
Type
Multiple Choice
Quiz #
356,446
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
527
Awards
Top 10% Quiz
Last 3 plays: FluffytheFox (7/10), Guest 47 (4/10), Gumby1967 (10/10).
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Question 1 of 10
1. Video games aren't a topic that most people would think to study, but it's a field that some have put some serious thought into. The field is often divided into two approaches: ludology and narratology. Ludology focuses on video games as a construct based upon rules while narratology focuses on video games as narratives. The term "narrative" is also known by what other term in the academic world? Hint


Question 2 of 10
2. Put simplistically, ludologists believe video games are a series of rules, which if followed, result in winning. They argue that early video games best illustrate this idea because they fail to carry narratives. In their arguments, they often use the examples of which games to illustrate the point that video games are dominated by rules and not storylines? Hint


Question 3 of 10
3. In video game theory, narratologists are often adamant that video games have earned the right to be considered as significant as books and film when it comes to their potential as art. After all, aren't many video games simply interactive movies or interactive books?

Video games sometimes even tackle philosophy itself, which is what some argue is the purpose of art. In the 2007 game "Bioshock", which "selfish" Ayn Rand-inspired philosophy is challenged?
Hint


Question 4 of 10
4. It would be incorrect to say that ludologists are anti-video game, but they insist that video games and literature cannot be studied as though they are the same.

True or false: When ludologists are asked to explain why some video games seem to follow narratives, they would argue that video games are simply interactive books.


Question 5 of 10
5. A popular area of research in video game theory is the societal effects that video games play. Like violent movies, violent video games come under the radar when violence is perpetrated in society. The shooters at Columbine, Virginia Tech, Aurora, and Newtown were all known to play violent video games.

A 2012 study done by Brock University tried to explain this connection and claimed that playing violent video games increased which of the following traits?
Hint


Question 6 of 10
6. Fact number one: The media have noted a trend amongst perpetrators of mass shootings that they tend to be young, male, and play violent video games. Fact number two: A Harvard study found that 97% of American teens play video games and 66% consider the games they play to be violent.

Considering the two facts above, proponents of video games would use which of the following famous logical arguments to state that video games should not be blamed for mass shootings?
Hint


Question 7 of 10
7. Legislation of the video game industry in Western nations in the late twentieth century was lax for several reasons. Some say that this is because video games were considered art and Western nations were hesitant to censor it, but is that the most likely explanation for the lack of legislation?


Question 8 of 10
8. The art debate in video game theory is to question whether video games are or are not indeed art. A game of chess on a board or a sport (such as baseball) played on a field may not always be considered art. Yet, an intricately carved chess set or the unique architecture of a baseball field may qualify those two as art in some sense. This idea follows that the aesthetics of a game can make that activity artful.

What would be considered the aesthetic equivalent in video games?
Hint


Question 9 of 10
9. The nineteenth century pointillists showed us that paintings can be brought down to their most basic elements, and Georges Seurat was famous for his painting "A Sunday Afternoon on the Island of La Grande Jatte" which was featured in the movie "Ferris Bueller's Day Off". Small dots, or "points" mean nothing when they stand alone, but together they paint us a picture.

While not seemingly artful, what might game programmers consider to be the equivalent of a pointillist's "points"?
Hint


Question 10 of 10
10. Of course, a quiz on video game philosophy would not be complete without a mention of some dead ancient Greek guy. Plato, and his Platonic theory, believed that art came from deep within its creator, that it is untouchable, and that its true meaning is to understand the creator's soul. All could understand the creator's soul if we just looked hard enough within ourselves.

Plato's beliefs make it difficult to reconcile video games as art; after all, a video game is hardly untouchable as it is interactive. What other reason would Plato likely give to show that video games are not art?
Hint



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Quiz Answer Key and Fun Facts
1. Video games aren't a topic that most people would think to study, but it's a field that some have put some serious thought into. The field is often divided into two approaches: ludology and narratology. Ludology focuses on video games as a construct based upon rules while narratology focuses on video games as narratives. The term "narrative" is also known by what other term in the academic world?

Answer: Storyline

In the world of literature theory, the field of narratology is a common one, and one that studies literature as a series of limited storylines through which humanity can understand. The field is controversial. Can humans only understand the world through a series of stories (narratives)?
2. Put simplistically, ludologists believe video games are a series of rules, which if followed, result in winning. They argue that early video games best illustrate this idea because they fail to carry narratives. In their arguments, they often use the examples of which games to illustrate the point that video games are dominated by rules and not storylines?

Answer: "PONG" and "Tetris"

"PONG" and "Tetris" have extremely limited potential for narrative due to the fact that they are extremely simplistic and lack (for lack of a better term) a protagonist. The point of the game is only to follow the rules to win.

Narratologists would argue that even the simple paddle from "PONG" counts as a protagonist and that in "Tetris" there is an unnamed or implied protagonist.
3. In video game theory, narratologists are often adamant that video games have earned the right to be considered as significant as books and film when it comes to their potential as art. After all, aren't many video games simply interactive movies or interactive books? Video games sometimes even tackle philosophy itself, which is what some argue is the purpose of art. In the 2007 game "Bioshock", which "selfish" Ayn Rand-inspired philosophy is challenged?

Answer: Objectivism

Objectivism is a philosophy that is based on self-interest and self-preservation. This is not inherently a bad thing necessarily, but those ideas are often promoted at the expense of others.

In "Bioshock", a group of rich and the intelligentsia voluntarily exiled themselves from the normal world and went to live in an underwater paradise. The experiment goes awry, however, as the self-interest of everyone involved becomes their downfall.
4. It would be incorrect to say that ludologists are anti-video game, but they insist that video games and literature cannot be studied as though they are the same. True or false: When ludologists are asked to explain why some video games seem to follow narratives, they would argue that video games are simply interactive books.

Answer: False

Since ludologists believe the study of literature and video games should be separate, they would not agree that video games are interactive books. For one, books (even without a reader) have a finite line of narrative, while video games need a player in order for anything to progress.

Look at games such as computer solitaire. How can this be an interactive book? There is a progression, but in the minds of ludologists, progression does not equal narrative.
5. A popular area of research in video game theory is the societal effects that video games play. Like violent movies, violent video games come under the radar when violence is perpetrated in society. The shooters at Columbine, Virginia Tech, Aurora, and Newtown were all known to play violent video games. A 2012 study done by Brock University tried to explain this connection and claimed that playing violent video games increased which of the following traits?

Answer: Aggression

The study has been used by some to show proof that violent video games are bad for society. However, some have criticized the study because it was based on survey as opposed to real world observation.
6. Fact number one: The media have noted a trend amongst perpetrators of mass shootings that they tend to be young, male, and play violent video games. Fact number two: A Harvard study found that 97% of American teens play video games and 66% consider the games they play to be violent. Considering the two facts above, proponents of video games would use which of the following famous logical arguments to state that video games should not be blamed for mass shootings?

Answer: Correlation does not imply causation.

Many say that the arguments against video games follow the logical fallacy of post hoc ergo propter hoc: American youth (particularly males) play violent video games. Male youths commit mass shootings. Therefore, video games are at fault.

The argument is a little more nuanced of course, but one could argue that since the large majority of American teens (especially male) play video games, it would actually be out of the ordinary if those male youths who perpetrated the shootings did not. Male youths are more likely to play violent video games and they are also more likely to be mass shooters. However, that does not mean that playing violent video games caused the mass shootings.
7. Legislation of the video game industry in Western nations in the late twentieth century was lax for several reasons. Some say that this is because video games were considered art and Western nations were hesitant to censor it, but is that the most likely explanation for the lack of legislation?

Answer: No

Technology and innovation are said to be the bane of legislation as new laws are needed to keep up with the times. Video games were unfamiliar with older legislators who had never played them, and without expertise, many legislators were hesitant to approach the issue.

Of course, once it can be shown that video games can be used as a wedge issue, then politicians had no trouble denouncing them. It is difficult to denounce early video games like "Tetris" or even "Battlezone" after all, but the violence and hyperrealism of "Call of Duty" are easy targets.
8. The art debate in video game theory is to question whether video games are or are not indeed art. A game of chess on a board or a sport (such as baseball) played on a field may not always be considered art. Yet, an intricately carved chess set or the unique architecture of a baseball field may qualify those two as art in some sense. This idea follows that the aesthetics of a game can make that activity artful. What would be considered the aesthetic equivalent in video games?

Answer: Graphics

Game aesthetics focuses on the beauty and appearance of the game, which some philosophers believe qualifies games as art. In the case of video games, the aesthetic value of the graphics themselves make them art. And there are truly some amazing graphic artists out there who do a great job on our video games.
9. The nineteenth century pointillists showed us that paintings can be brought down to their most basic elements, and Georges Seurat was famous for his painting "A Sunday Afternoon on the Island of La Grande Jatte" which was featured in the movie "Ferris Bueller's Day Off". Small dots, or "points" mean nothing when they stand alone, but together they paint us a picture. While not seemingly artful, what might game programmers consider to be the equivalent of a pointillist's "points"?

Answer: A video game's code

There are some programmers who believe a video game's code is just as artful as any other aspect. The code is, after all, what makes everything else even exist. Writing code may not be pretty, much like making little dots, but once everything comes together, a beautiful piece can be made.
10. Of course, a quiz on video game philosophy would not be complete without a mention of some dead ancient Greek guy. Plato, and his Platonic theory, believed that art came from deep within its creator, that it is untouchable, and that its true meaning is to understand the creator's soul. All could understand the creator's soul if we just looked hard enough within ourselves. Plato's beliefs make it difficult to reconcile video games as art; after all, a video game is hardly untouchable as it is interactive. What other reason would Plato likely give to show that video games are not art?

Answer: Playing the same video game rarely has an identical result.

To Plato, a work of art contains the soul of the creator. It is untouchable. It seeks truth. So everybody reading or observing a work of art ought to see the same absolute truths within the art.

A video game, however, is rarely ever identical, so there is no absolute truth to be had within. The experience is virtually different every time. If there is no concreteness in the work of art, then obviously the creator cannot be speaking to us with any certainty. And if there is no certainty, then there is no truth. If there is no truth, then there is no art.

Sorry to get all philosophical on you there, but it was a bit of fun, no? And of course I would completely disagree with the old dead guy.
Source: Author trident

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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