Quiz Answer Key and Fun Facts
1. Having purchased all of the upgrades for the Normandy, you decide to go through the Omega 4 Relay. The moment you get to the other side, you are thrown smack-dab into the middle of a ship graveyard. Joker's maneuvering gets you through the maze of metal before some Collector Oculus' attack your ship. Even with all of the upgrades installed, the Normandy still gets heavily damaged.
2. The first phase of the suicide mission involves choosing a tech expert. That person must crawl through a series of vents to reach a console that opens up the main base to the squad. While that happens, a fireteam also has to fight its way through the base. Which combination for a tech expert and a fireteam leader would end up in your tech person being killed?
3. With your fireteam and tech expert back in one piece, you find your missing Normandy crew members. As Shephard approaches the pod of a particular crew member, the crew member begins to dissolve. If the player did not waste too much time after installing the IFF on the Normandy, the crew will survive. In order for them survive the mission, do you need to have one of your squad members escort the crew back to the ship?
4. The next phase involves choosing a biotic person to guide the squad through the Collector Swarms. At the same time, a distraction team will lighten up the resistance for the biotic team. Which of the following characters would be a bad choice in creating the biotic bubble?
5. There you go, you got through the Collector Swarms safely thanks to your chosen character's biotic bubble. Now, you get some chatter from your distraction team's leader. It turns out that you have chosen Grunt as the distraction team's leader. What happens to Grunt if that is who you chose to lead the second team?
6. After the biotic bubble section and the distraction team's return, the final stretch begins. Here, Shephard gives a powerful speech and then has most of his or her squad stay behind to battle the incoming Collectors. It is a good idea to have the defensive team comprised of people skilled with guns.
7. Taking one of the floating platforms, Shephard and his or her squadmates must battle a few waves of Collectors. After getting through them, the three members of the Normandy come into a grand chamber where a Reaper is being built. What species does the Reaper resemble?
8. After seeing the Reaper in development, it is up to the player and their squad to stop its further maturation. The player has to blow up the pumps feeding the Reaper, while also defending against waves of Collectors. After the pumps are destroyed, the Reaper falls. Following that event, it is up to the player to plant the bomb. Before it can be planted, the Illusive Man interrupts with an order. What is it that the Illusive Man wants?
9. Getting ready to leave, Shepherd and his or her squad must face the recently awakened juvenile Reaper. How is it possible to kill the Reaper?
10. The Reaper is defeated, but now the base is coming apart. Ready to burst, Shephard and his or her squad must escape the base. While this sequence is told entirely through cinematics, the choices made come to an amazing climax at this point. If the correct sequence of POOR choices have been made, it is actually possible for Shepherd to permanently die.
Source: Author
Bruce007
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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