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Quiz about Mass Effect 2 The Suicide Mission
Quiz about Mass Effect 2 The Suicide Mission

"Mass Effect 2": The Suicide Mission Quiz


You've gained the loyalty of your crew, you've gone through many tough missions and now you've gone through the Omega 4 Relay. See what horrors await your team on the suicide mission! It is assumed that you have the DLC characters and all ship upgrades.

A multiple-choice quiz by Bruce007. Estimated time: 4 mins.
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Author
Bruce007
Time
4 mins
Type
Multiple Choice
Quiz #
325,192
Updated
Dec 03 21
# Qns
10
Difficulty
Easy
Avg Score
8 / 10
Plays
825
Awards
Top 35% Quiz
- -
Question 1 of 10
1. Having purchased all of the upgrades for the Normandy, you decide to go through the Omega 4 Relay. The moment you get to the other side, you are thrown smack-dab into the middle of a ship graveyard. Joker's maneuvering gets you through the maze of metal before some Collector Oculus' attack your ship. Even with all of the upgrades installed, the Normandy still gets heavily damaged.


Question 2 of 10
2. The first phase of the suicide mission involves choosing a tech expert. That person must crawl through a series of vents to reach a console that opens up the main base to the squad. While that happens, a fireteam also has to fight its way through the base. Which combination for a tech expert and a fireteam leader would end up in your tech person being killed? Hint


Question 3 of 10
3. With your fireteam and tech expert back in one piece, you find your missing Normandy crew members. As Shephard approaches the pod of a particular crew member, the crew member begins to dissolve. If the player did not waste too much time after installing the IFF on the Normandy, the crew will survive. In order for them survive the mission, do you need to have one of your squad members escort the crew back to the ship?


Question 4 of 10
4. The next phase involves choosing a biotic person to guide the squad through the Collector Swarms. At the same time, a distraction team will lighten up the resistance for the biotic team. Which of the following characters would be a bad choice in creating the biotic bubble? Hint


Question 5 of 10
5. There you go, you got through the Collector Swarms safely thanks to your chosen character's biotic bubble. Now, you get some chatter from your distraction team's leader. It turns out that you have chosen Grunt as the distraction team's leader. What happens to Grunt if that is who you chose to lead the second team? Hint


Question 6 of 10
6. After the biotic bubble section and the distraction team's return, the final stretch begins. Here, Shephard gives a powerful speech and then has most of his or her squad stay behind to battle the incoming Collectors. It is a good idea to have the defensive team comprised of people skilled with guns.


Question 7 of 10
7. Taking one of the floating platforms, Shephard and his or her squadmates must battle a few waves of Collectors. After getting through them, the three members of the Normandy come into a grand chamber where a Reaper is being built. What species does the Reaper resemble? Hint


Question 8 of 10
8. After seeing the Reaper in development, it is up to the player and their squad to stop its further maturation. The player has to blow up the pumps feeding the Reaper, while also defending against waves of Collectors. After the pumps are destroyed, the Reaper falls. Following that event, it is up to the player to plant the bomb. Before it can be planted, the Illusive Man interrupts with an order. What is it that the Illusive Man wants? Hint


Question 9 of 10
9. Getting ready to leave, Shepherd and his or her squad must face the recently awakened juvenile Reaper. How is it possible to kill the Reaper? Hint


Question 10 of 10
10. The Reaper is defeated, but now the base is coming apart. Ready to burst, Shephard and his or her squad must escape the base. While this sequence is told entirely through cinematics, the choices made come to an amazing climax at this point. If the correct sequence of POOR choices have been made, it is actually possible for Shepherd to permanently die.



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Quiz Answer Key and Fun Facts
1. Having purchased all of the upgrades for the Normandy, you decide to go through the Omega 4 Relay. The moment you get to the other side, you are thrown smack-dab into the middle of a ship graveyard. Joker's maneuvering gets you through the maze of metal before some Collector Oculus' attack your ship. Even with all of the upgrades installed, the Normandy still gets heavily damaged.

Answer: True

Without upgrades, you can lose up to three members of your squad even before you hit the Collector base. With the upgrades and full crew loyalty, you lose no-one, but your ship ends up taking some heavy damage from the un-manned drones and the Collector ship. Of course, the Collector ship and the drones to end up getting destroyed by the fully-upgraded Normandy.

After destroying the enemies, the Normandy has a rough landing on the side of the Collector base. There, the layout of the base, as well as the plans for battle are discussed.
2. The first phase of the suicide mission involves choosing a tech expert. That person must crawl through a series of vents to reach a console that opens up the main base to the squad. While that happens, a fireteam also has to fight its way through the base. Which combination for a tech expert and a fireteam leader would end up in your tech person being killed?

Answer: Thane (tech), Zaeed (fireteam)

The three tech experts on your team are Tali, Legion and the DLC character, Kasumi. Choosing anyone besides these three characters will result in that chosen character dying. The selection of the fireteam is also important. Only Miranda, Jacob, and Garrus can handle the fireteam's leadership role. Choosing anyone besides those three characters also results in your tech expert dying via a rocket to the face. All of the chosen characters must also be loyal.
3. With your fireteam and tech expert back in one piece, you find your missing Normandy crew members. As Shephard approaches the pod of a particular crew member, the crew member begins to dissolve. If the player did not waste too much time after installing the IFF on the Normandy, the crew will survive. In order for them survive the mission, do you need to have one of your squad members escort the crew back to the ship?

Answer: Yes

Saving the missing crew at that location is only the first step in having them live. You must now choose a squad member to escort them back to the Normandy. Any of your team members will do, but keep in mind that the chosen crew member will not be available for the rest of the mission. My recommendation would be Mordin because he seems to have the tendency to die via mysterious circumstances during the suicide mission.

All of your crew members become liquefied if you end up doing more than one mission after the Reaper IFF mission. So, do all of the side missions and loyalty missions you can before doing the Reaper IFF mission.
4. The next phase involves choosing a biotic person to guide the squad through the Collector Swarms. At the same time, a distraction team will lighten up the resistance for the biotic team. Which of the following characters would be a bad choice in creating the biotic bubble?

Answer: Miranda

When Samara suggests that a biotic should build a bubble to protect the team, Miranda cuts her off and says that any biotic could handle that. Do not listen to her! If you choose Miranda, or any character besides Jack, Samara or Morinth, you will have the third team member on that squad die.

For example, if you chose Miranda to make the bubble, and you chose Tali to be your second squadmate, Tali will die at the end of that section. Choosing the correct person results in a big biotic bubble, and enough stability to last up until the doors are closed behind you.
5. There you go, you got through the Collector Swarms safely thanks to your chosen character's biotic bubble. Now, you get some chatter from your distraction team's leader. It turns out that you have chosen Grunt as the distraction team's leader. What happens to Grunt if that is who you chose to lead the second team?

Answer: He dies

Like the first fireteam, the second team must also be led by a noted leader. The distraction goal of the team should not lead the player to think illogically. Choosing anyone besides Miranda, Jacob, or Garrus to lead, will result in that chosen character's death. So if you love Tali, Legion, Grunt, Zaeed, Kasumi, Jack, Samara, Thane, or Mordin, don't choose any of them to lead your second fireteam.
6. After the biotic bubble section and the distraction team's return, the final stretch begins. Here, Shephard gives a powerful speech and then has most of his or her squad stay behind to battle the incoming Collectors. It is a good idea to have the defensive team comprised of people skilled with guns.

Answer: True

This is the one area of the game where loyalty means little, as it is just a straight-out cinematic shooting match between the NPC characters of your team. As you go away with two other squad members, the rest must fight. The better the defensive fighting team is with guns, the better the chance of their survival. The more characters you lose before that point and the less skilled characters you have holding the defensive, the more likely it will result in complete squad mortality.

Having characters like Grunt, Zaeed, Thane and Garrus staying behind makes the odds of squad survival highest. Having only Tali, Mordin, and other less combat-prone characters will likely result in a death or two.
7. Taking one of the floating platforms, Shephard and his or her squadmates must battle a few waves of Collectors. After getting through them, the three members of the Normandy come into a grand chamber where a Reaper is being built. What species does the Reaper resemble?

Answer: Human

The true reason for the attacks on human colonies is revealed in that instant. The liquefied remains of the humans were fed, via giant pumps, into the juvenile Reaper. Because of the human genetic material, the Reaper was beginning to resemble a human, baring a rather uncanny resemblance to the "Terminator".

The main difference is that the Reaper is very large, unlike the human proportioned robot from "The Terminator".
8. After seeing the Reaper in development, it is up to the player and their squad to stop its further maturation. The player has to blow up the pumps feeding the Reaper, while also defending against waves of Collectors. After the pumps are destroyed, the Reaper falls. Following that event, it is up to the player to plant the bomb. Before it can be planted, the Illusive Man interrupts with an order. What is it that the Illusive Man wants?

Answer: He does not want the base destroyed, he wants to keep it for Cerberus.

Because the Reaper fell, it is up to the player to set up the bomb to destroy the base. Before it can be activated, the Illusive Man tells Shephard that they should keep the base, because it would be a valuable tool in the fight against the Reapers. As a paragon, the player plants the bomb anyways, but as a renegade, the player keeps the base for Cerberus.
9. Getting ready to leave, Shepherd and his or her squad must face the recently awakened juvenile Reaper. How is it possible to kill the Reaper?

Answer: By shooting the orange, glowing spots on its body.

The Reaper's only weakness at this point is its eyes, mouth, ears, and chest. Personally, I always use the Collector Particle Beam weapon to fight it because of the weapon's constant stream of damage. Mix that with the Adrenaline power and then you have the time to shoot the Reaper's weak points, as well as the weapon to do real damage.

The Reaper has a very predictable set of moves that make it very easy to kill. After defeating it, all that is left to do is get out of there.
10. The Reaper is defeated, but now the base is coming apart. Ready to burst, Shephard and his or her squad must escape the base. While this sequence is told entirely through cinematics, the choices made come to an amazing climax at this point. If the correct sequence of POOR choices have been made, it is actually possible for Shepherd to permanently die.

Answer: True

By poor choices, I am referring to the complete death of your crew. Not upgrading the Normandy, not doing any loyalty missions, and choosing the wrong people for the specialized jobs during the mission will result in complete mortality for the squad and crew. At the end, as Shephard jumps to reach the Normandy, Joker will not have the strength to pull Shephard up to safety. Instead, Shephard drops, the Normandy quickly flies away and the base is destroyed.

If the right choices are made, however, then most or all of your squad members survive. The dangling Shephard will also be pulled into the Normandy by his squadmates. A final conversation with the Illusive Man, and a glimpse of the approaching Reapers end the "Mass Effect 2" experience.
Source: Author Bruce007

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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