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Quiz about Shooting Games
Quiz about Shooting Games

Shooting Games Trivia Quiz


Many video games over the years have involved shooting a projectile of some sort at a target, be it animate or inanimate. Let's explore some of them.

A multiple-choice quiz by looney_tunes. Estimated time: 5 mins.
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Author
looney_tunes
Time
5 mins
Type
Multiple Choice
Quiz #
351,299
Updated
Jul 17 22
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
766
- -
Question 1 of 10
1. In 1936 the Seeburg company, better known for their jukeboxes, released the 'Ray-o-Light', an early entrant in the light gun shooter genre of games. What waterfowl did players try to bring down with their light ray? Hint


Question 2 of 10
2. The 1962 game 'Spacewar!' was designed for use on a PDP-1 computer, although it was later made available for some other platforms. Two players try to destroy each other's spaceship, while avoiding being destroyed themselves. What luminous object in the centre of the screen adds complexity to the maneuvers required? Hint


Question 3 of 10
3. This game, first released as an arcade video game in 1978 by Taito, has since been adapted for a variety of gaming platforms, including a 1980 Atari version. Players use a laser cannon to shoot alien invaders out of the sky as they drop down the screen, and shoot back. If all the aliens are destroyed, a new batch of them appears, moving more rapidly than before. If they land, the game is over. Do you remember the name of this classic entrant in the shoot-'em-up genre of games? Hint


Question 4 of 10
4. In 1979, Namco released another arcade shooting game, 'Galaxian', intended to compete with the successful Taito product. Which of these was NOT a feature of this game that made it different from the Taito game? Hint


Question 5 of 10
5. The original inspiration for the design of the 1993 Nintendo game 'Star Fox' was a shrine to a Shinto god.


Question 6 of 10
6. 'GoldenEye 007' was released for Nintendo 64 in 1997. Who wrote the books that created the character who was featured in the 1995 movie that inspired this game? Hint


Question 7 of 10
7. In 1999, Nintendo released the first of the 'Super Smash Bros.' series of games. While they are basically a fighting game in which players attempt to avoid being knocked off a platform, some characters use weapons to attack their opponents and throw them off balance. The characters in this game are selected from a range of other popular Nintendo games. Which of these characters uses a cannon, in addition to her signature screw attack, to disable opponents? Hint


Question 8 of 10
8. In 'Desktop Tower Defense', released in 2007 as a Flash-based browser game, players build towers to shoot at enemies before they can reach their target. What does the playing area for this game look like? Hint


Question 9 of 10
9. You start with about a hundred blue dots. When you start a level of play, about a quarter of them turn orange, and your challenge is to shoot balls from the ball-launcher in such a way as to hit as many orange dots (called pegs) as possible with each shot. For what game is this a simplified description of the gameplay? Hint


Question 10 of 10
10. In 2009, 'Plants vs Zombies' was released for Microsoft Windows and Mac OS X systems, and has since expanded to a variety of platforms. As a householder, you grow a variety of plants with which to defend your house against the attacking zombies who are intent on eating your brains. Which of these plants does NOT fire a projectile to attack the zombies? Hint



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quiz
Quiz Answer Key and Fun Facts
1. In 1936 the Seeburg company, better known for their jukeboxes, released the 'Ray-o-Light', an early entrant in the light gun shooter genre of games. What waterfowl did players try to bring down with their light ray?

Answer: Ducks

The Seeburg engineers who were working to produce state-of-the-art jukeboxes saw the potential to create a coin-operated game when the light-sensing vacuum tube was developed. The light sensing tube was on the flying ducks, which dropped out of flight when players shot them with light beams from the rifle mounted on the front of the wooden cabinet holding the game.

While not actually a video game, this marked the transition from traditional sideshow shooting games into arcade games with electronically-controlled shooting.
2. The 1962 game 'Spacewar!' was designed for use on a PDP-1 computer, although it was later made available for some other platforms. Two players try to destroy each other's spaceship, while avoiding being destroyed themselves. What luminous object in the centre of the screen adds complexity to the maneuvers required?

Answer: Star

This game, possibly the first digital shooting game, was developed in the engineering department of Massachusetts Institute of Technology, in an attempt to expand the game-playing programs beyond earlier games such as mazes and tic-tac-toe into something more exciting for players.

The star in the centre attracts the players' ships as each tries to destroy the other without falling into the star or running out of fuel. Players who are about to crash can jump into hyperspace, but the site of reappearance on the screen is not controlled, and they run the additional risk of exploding on reentry, which is game over.

In May of 2006 the Computer History Museum in Mountain View, California opened a fully-restored PDP-1 computer, the only one known to exist, so you will have to travel there to play this game in the 21st century.
3. This game, first released as an arcade video game in 1978 by Taito, has since been adapted for a variety of gaming platforms, including a 1980 Atari version. Players use a laser cannon to shoot alien invaders out of the sky as they drop down the screen, and shoot back. If all the aliens are destroyed, a new batch of them appears, moving more rapidly than before. If they land, the game is over. Do you remember the name of this classic entrant in the shoot-'em-up genre of games?

Answer: Space Invaders

'Space Invaders' was so popular as an arcade game that it was said to have caused a coin shortage in Japan during its first year of release. Players can move their laser cannon left and right along the bottom rail, shooting when they think the invading aliens (who also move back and forth horizontally as they descend) are in the line of fire. Aliens come in rectangular arrays (the exact number of rows and of aliens in each row varies with different versions), and they fire at the player, who can hide behind defensive bunkers that get progressively destroyed as they are hit by alien fire. Every time an alien is destroyed, the rest increase their speed. And if you eliminate them all, another batch appears, and is more difficult to destroy.

This was the first game to keep track of players' scores and record a high score for future players to see and attempt to match. New versions, with improved graphics, continue to be developed and released over thirty years later.
4. In 1979, Namco released another arcade shooting game, 'Galaxian', intended to compete with the successful Taito product. Which of these was NOT a feature of this game that made it different from the Taito game?

Answer: The game used three-dimensional images

'Galaxian' used full-color graphics, with different colors for different game elements, and multi-colored explosions. Some versions of 'Space Invaders' had used cellophane to simulate color, but 'Galaxian' actually had colored objects moving around on the screen.

It also had a wrap-around screen, which means that anything that left one side of the screen immediately reappeared on the other side. And then there were the dive-bombing aliens, who would launch a kamikaze attack on the player's ship at unpredictable intervals, disrupting the player's rhythm. Like 'Space Invaders', 'Galaxian' has been adapted and released on many other gaming platforms.
5. The original inspiration for the design of the 1993 Nintendo game 'Star Fox' was a shrine to a Shinto god.

Answer: True

While some online sources say that the game's creator, Shigeru Miyamoto, was inspired by the design of a Shinto shrine to a flying fox god, it appears that the shrine was actually dedicated to the rice god Inari, who used a flying fox (kitsune) as a messenger and companion. 'Star Fox' (also referred to as 'Star Fox 1' to distinguish it from the many sequel games) was released in Europe as 'Star Wing', due to copyright issues. One of the first games to use 3D graphics, it featured a band of anthropomorphic animals, led by Fox McLoud, on a mission to save the Lylat planetary system from the mad scientist Andross (a monkey). Fox McLoud is, as his name suggests, a fox; his companions in this first game are Peppy Hare, Slippy Toad and Falco Lombardi (a pheasant).
6. 'GoldenEye 007' was released for Nintendo 64 in 1997. Who wrote the books that created the character who was featured in the 1995 movie that inspired this game?

Answer: Ian Fleming

The 1995 film 'GoldenEye' was the 17th movie to feature James Bond, agent 007, played in this film by Pierce Brosnan. It was the first film not to be based on a story from Ian Fleming, and showed viewers how Bond was able to save the world from the threat of a satellite weapon called GoldenEye which threatened London.

The game pretty much followed the plot of the movie, as the player had to accomplish set goals which Bond achieved on film. This game was one of the first to introduce the element of stealth into gameplay - to avoid alerting enemies who would come to attack, it was desirable to eliminate opponents quickly and quietly. Weapons available to be collected and used include some based on real-life weapons, and others based on the famous James Bond gadgets.
7. In 1999, Nintendo released the first of the 'Super Smash Bros.' series of games. While they are basically a fighting game in which players attempt to avoid being knocked off a platform, some characters use weapons to attack their opponents and throw them off balance. The characters in this game are selected from a range of other popular Nintendo games. Which of these characters uses a cannon, in addition to her signature screw attack, to disable opponents?

Answer: Samus Aran, from 'Metroid'

The original 'Super Smash Bros.' had twelve characters, eight of which were playable from the start, and four of which could be released during play. As well as single-player mode, in which the chosen character was pitted against computer-generated challenges, the game allowed for up to four players to play against each other.

Samus Aran first appeared in 'Metroid' in 1986, one of the first female characters to be featured in an action video game. A bounty hunter equipped with a massive powered suit of armor, she was equipped with an array of weapons to fire. The screw attack is an upgrade feature of her power suit which allows her to send out energy waves from various points in the suit while she somersaults in the air.
8. In 'Desktop Tower Defense', released in 2007 as a Flash-based browser game, players build towers to shoot at enemies before they can reach their target. What does the playing area for this game look like?

Answer: An office desktop

Yes, the name tells you exactly what you are going to get - build towers on your desktop, and shoot at the 'creeps' which appear in waves. For each 'creep' that reaches its goal, you lose a life, and the game ends when you run out of lives. Strategic positioning of your towers can help you make the 'creeps' take more circuitous paths, giving you more time to destroy them.
9. You start with about a hundred blue dots. When you start a level of play, about a quarter of them turn orange, and your challenge is to shoot balls from the ball-launcher in such a way as to hit as many orange dots (called pegs) as possible with each shot. For what game is this a simplified description of the gameplay?

Answer: Peggle

Released in 2007 for Microsoft Windows and Mac OS X systems, 'Peggle' has since expanded to be available for a large number of gaming systems. Highly seductive for the casual game player, because the basics are easily mastered, and short-term goals are fairly easily attained, it also has enough complexity available to keep you coming back for more. To pass a level, you have to remove all the orange pegs before you run out of balls with which to shoot them. Since the target pegs are randomly chosen each time a level is started, replaying a level after failing to pass it does not give you exactly the same experience again. Later levels add Peggle Masters, special abilities such as being able to see exactly where a planned shot will go, that are activated by hitting one of the green pegs that appears at that level.
10. In 2009, 'Plants vs Zombies' was released for Microsoft Windows and Mac OS X systems, and has since expanded to a variety of platforms. As a householder, you grow a variety of plants with which to defend your house against the attacking zombies who are intent on eating your brains. Which of these plants does NOT fire a projectile to attack the zombies?

Answer: Potato mine

The potato mine is one of the plants that inflict damage when zombies step on them, so it is planted in their path. The pea shooter shoots peas, the cactus throws its spines and the melon-pult hurls melons. 'Plants vs Zombies' gives you a large variety of plants with which to fortify your house, some suited to different conditions - the mushrooms are particularly useful at night, since they don't require sun energy, and aquatic plants can effectively defend your backyard pool. Your choice of plant will also be affected by the type of zombies attacking at any given time - these include pole-vaulting zombies, zombies on pogo sticks, and zombies that dig tunnels, using the ground as protection.

In most versions of the game, the seed packets that you purchase can be seen to display the name of their manufacturer, the Bloom and Doom Seed Co.
Source: Author looney_tunes

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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