FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about The Enchanting World of Loom
Quiz about The Enchanting World of Loom

The Enchanting World of "Loom" Quiz


Searched the site for "Loom" trivia, but couldn't find any, so here's the first FunTrivia quiz about one of the most unique and enchanting adventures ever made for the PC.

A multiple-choice quiz by headrock. Estimated time: 7 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Video Games L-P
  8. »
  9. L

Author
headrock
Time
7 mins
Type
Multiple Choice
Quiz #
216,907
Updated
Dec 03 21
# Qns
15
Difficulty
Tough
Avg Score
8 / 15
Plays
161
- -
Question 1 of 15
1. At the beginning of the game "Loom", what is the time of year? Hint


Question 2 of 15
2. All members of the Weaver's Guild have been turned into swans! All except Mother Hetchel... What has become of her? Hint


Question 3 of 15
3. The first magical chord Bobbin learns is the "Opening" music, which is one of the only two chords that will be the same every time you play the game. What are the notes to this chord? Hint


Question 4 of 15
4. Bobbin soon learns new spells around his home island, but it is time to leave this Island in search of the flock of swans/villagers. What is the spell that bobbin must cast to find a way off the island, and what must he cast it on? Hint


Question 5 of 15
5. Bobbin soon arrives at the neighbouring island. There on its shores, he finds a city made completely of what material? Hint


Question 6 of 15
6. On the second island, Bobbin meets the shepherds. To get past them he casts the FEAR spell, and in their minds he turns into something that scares them senseless - what is it? Hint


Question 7 of 15
7. Which of these is NOT a way to escape the Dragon's lair? Hint


Question 8 of 15
8. Bobbin meets a kid from the Guild and trades clothes with him using the "REFLECTION" spell. But Bobbin doesn't know that he's putting the poor child into a world of hurts. Why is that? Hint


Question 9 of 15
9. In the Blacksmiths' Guild, Bobbin loses his Distaff which is thrown into one of the furnaces for lack of any wood in the whole fortress. How can Bobbin save his magic staff? Hint


Question 10 of 15
10. In the Blacksmith's Guild, Bobbin learns of a new army that is being created - the Blacksmiths have been working for some time on forging ten thousand swords for this new army. But whose army is it? Hint


Question 11 of 15
11. After his distaff is taken from him, Bobbin is guarded by an evil-looking Cleric. This cleric offers him a deal in exchange for his freedom. What is the deal? Hint


Question 12 of 15
12. Bishop Mandible opens a huge tear in the world using Bobbin's staff. What comes out through this gash? Hint


Question 13 of 15
13. Bobbin Threadbare journeys to the Other Side - the Realm of the Dead, in his search for his fellow Weavers. What does he find there? Hint


Question 14 of 15
14. The last spell cast in the game, "Swan Form", is the second spell whose tune remains the same in every game. What is the tune for "Swan Form"? Hint


Question 15 of 15
15. The game of "Loom" is accompanied by the touching melodies of a famous composer all throughout - as a game based on music, that is hardly surprising. Which famous composer unknowingly donated his music to this grand creation? Hint



(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




Quiz Answer Key and Fun Facts
1. At the beginning of the game "Loom", what is the time of year?

Answer: Autumn

The adventure begins as our protagonist, Bobbin Threadbare, a young boy belonging to the Guild of Weavers, awakes from his slumber to find an enchanted nymph calling him to a meeting of the Elders in the main hall.

It is autumn. Bobbin was lying at the foot of a tree, and hanging on one of its branches is the very last leaf of autumn.
2. All members of the Weaver's Guild have been turned into swans! All except Mother Hetchel... What has become of her?

Answer: Turned into a Swan's Egg

After reaching the Loom Hall, Bobbin witnesses a miraculous scene - the entire population of his village had been turned into swans and flown away. All but his foster-mother Hetchel.
Hetchel is turned into a Swan's Egg, and only later will she hatch with Bobbin's help. The swans have all flown away, and now it is Bobbin's time to go and seek them.
3. The first magical chord Bobbin learns is the "Opening" music, which is one of the only two chords that will be the same every time you play the game. What are the notes to this chord?

Answer: E-C-E-D

When the head Elder was turned into a Swan, his Distaff fell to the ground. With this magical staff, Bobbin can play short musical chords that in turn create magic by using the power of the great Loom.
The "opening" tune is used to first open Hetchel's Egg. She hatches and explains to Bobbin all that has transpired, and also what he must do next - seek out the Swans that have flown away. It seems that Bobbin's destiny is already written out, but he must follow it if the world is to be saved from the coming of the Third Shadow - the devastation of the world.
4. Bobbin soon learns new spells around his home island, but it is time to leave this Island in search of the flock of swans/villagers. What is the spell that bobbin must cast to find a way off the island, and what must he cast it on?

Answer: Opening - cast at the sky from the top of the tallest hill

Bobbin finds this out by reading the verses on his mother's tombstone, though he doesn't know at this time that she is not buried there at all. When he opens the sky, a bolt of lightning comes down and strikes a tree at the top of the tallest hill on the island, which proceeds to fall down the cliffside and drift to the docks, where Bobbin may board it and sail off on his adventures.
5. Bobbin soon arrives at the neighbouring island. There on its shores, he finds a city made completely of what material?

Answer: Glass

The Glassmakers guild is a baffling place - they have found a way to focus sunrays with crystals to form teleportation pads that transport Bobbin all around. He hears some interesting conversations here, looks into a future-scrying crystal ball, and also learns a powerful new spell that he would need to use to get past the obstacles that await him.
6. On the second island, Bobbin meets the shepherds. To get past them he casts the FEAR spell, and in their minds he turns into something that scares them senseless - what is it?

Answer: A Small Dragon

Bobbin is soon faced with members of the Shepherds' Guild who refuse to let him pass through their land. They ridicule him, not believing that he holds as much power as they had heard members of the Weavers' Guild hold, but Bobbin soon shows them just how powerful he had become.
The Shepherds have a great fear of dragons, since their flocks have recently been attacked by a Dragon. Bobbin doesn't even realize that in their eyes he was a Dragon for a moment, but it doesn't matter to him because they have fled and no longer bar his path.
7. Which of these is NOT a way to escape the Dragon's lair?

Answer: Cast "Sleep" on the dragon, then cast "Invisibility" on himself and sneak out

Arriving at the Shepherds' Village, Bobbin soon learns that the Shepherds have been having trouble with a Dragon that has developed quite a taste for their sheep. After Bobbin manages to use his magic to hide all the sheep from the Dragon's eyes, the Dragon swoops in and kidnaps Bobbin himself, to her cave atop a mountain.

There, Bobbin has several things that he can do to flee the Dragon's lair. This dragon doesn't like fire anyway - she's actually glad she doesn't breath it out much anymore. When her hoard is turned to straw, Bobbin can either put her to sleep causing her to flame up the lair with the tiny flares she breathes out as she snores, or he can scare her into thinking the lair is on fire.

In either case, the Dragon is pretty upset at this, however with her tail on fire she has greater worries.
8. Bobbin meets a kid from the Guild and trades clothes with him using the "REFLECTION" spell. But Bobbin doesn't know that he's putting the poor child into a world of hurts. Why is that?

Answer: The Dragon comes back with a vengeance and eats the Child instead of Bobbin

Beyond a cavern in the mountain where the Dragon's Lair had once been is a spiral staircase which eventually leads Bobbin to a very desolate landscape. This is the home of the Blacksmith Guild and their iron city shaped like a huge anvil. After casting "Reflection", Bobbin and the young child exchange their appearances. Now Bobbin can enter the Blacksmith Guild without arousing suspicion... The Dragon, flying around with her tail still smoking from her encounter with young Bobbin, finds the poor Blacksmith boy lying there on a plateau, looking just like Bobbin.

She decides that in order to teach him a lesson, he will become her supper.
9. In the Blacksmiths' Guild, Bobbin loses his Distaff which is thrown into one of the furnaces for lack of any wood in the whole fortress. How can Bobbin save his magic staff?

Answer: Mother Hetchel returns to save the staff from destruction

Mother Hetchel returns from the "outside", the realm of the dead, to save the distaff from destruction. She singes a few feathers when she flies into the fire, but is otherwise unharmed.
10. In the Blacksmith's Guild, Bobbin learns of a new army that is being created - the Blacksmiths have been working for some time on forging ten thousand swords for this new army. But whose army is it?

Answer: The Clerics' Guild

Bishop Mandible, leader of the Clerics' Guild, hopes to make a terrible new army with which he will rule the world. He is quite an evil man, this Mandible. And scary-looking, too.
If you guessed wrong, I bet you didn't read the next question. :)
11. After his distaff is taken from him, Bobbin is guarded by an evil-looking Cleric. This cleric offers him a deal in exchange for his freedom. What is the deal?

Answer: The Cleric would get a glance under Bobbin's hood

Captured while spying on a secret meeting, Bobbin is taken to the Clerics' Guild where he is held captive and his Distaff is taken from him. Without his magic powers, and guarded by an evil-looking Cleric, Bobbin is at a loss. Cobb the Cleric has heard the myth that says looking underneath a Weaver's hood means death.

He doesn't believe this myth and wants to find out for himself. Bobbin warns him that this may not be a good idea, but Cobb is too curious for his own good. Lifting the hood off Bobbin's head, Cobb is swiftly destroyed by the terrible power that is the very essence of a Weaver, a sort of eerie nothingness that consumes Cobb entirely. Spooky stuff. Well, Bobbin warned him, after all.
12. Bishop Mandible opens a huge tear in the world using Bobbin's staff. What comes out through this gash?

Answer: Chaos

Bishop Mandible wants to use Bobbin's staff to "OPEN" all the graveyards in the world and allow the dead to return. He hopes to make an army of the dead that will conquer the world for him. When he OPENs the graveyard that surrounds the Clerics' Guild, a huge gash is carved through the fabric of existance, into the very realm of the dead. Through this gash, comes CHAOS. CHAOS is the lord of the Other Side, a most evil and terrible being that has been called back into the world by this violent opening of the gash.

He proceeds to disintegrate Bishop Mandible rather gruesomely, and then begins to bring death and destruction upon the world.
13. Bobbin Threadbare journeys to the Other Side - the Realm of the Dead, in his search for his fellow Weavers. What does he find there?

Answer: His Mother

Bobbin's Mother, and the rest of the Swans from the Weavers' Guild, are floating quietly in a swan's pond in the vast starry space of the Other Side. She tells him the story of his birth, the reason why she was turned into a swan in the first place, and the reason she turned all the other Villagers into swans as well.

She begs him not to return to Weaver Island, for she fears that the world had already been lost, and that he is better off here with the rest of the Weavers.
14. The last spell cast in the game, "Swan Form", is the second spell whose tune remains the same in every game. What is the tune for "Swan Form"?

Answer: C'-F-G-C

Bobbin finally confronts CHAOS, the spirit of destruction, and after a long contest of magery he manages to undo the very fabric of creation by tearing the Great Loom (and the rest of the world) in half. And now, Bobbin will cast his last spell, and transform into a beautiful Swan.
And so, with half of the world destroyed and left to Chaos, the Swans take the other half and pull it away from the destruction, off to make a new start in a place far far away.
15. The game of "Loom" is accompanied by the touching melodies of a famous composer all throughout - as a game based on music, that is hardly surprising. Which famous composer unknowingly donated his music to this grand creation?

Answer: Tchaikovsky

The music for "Loom" was taken from Tchaikovski's "Swan Lake", and fittingly so for a game that revolves around a young boy trying to find a flock of Swans...
Source: Author headrock

This quiz was reviewed by FunTrivia editor Diamondlance before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
12/22/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us