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Quiz about Tyria Then and Now
Quiz about Tyria Then and Now

Tyria, Then and Now Trivia Quiz


The continent of Tyria has seen some major changes in the intervening 250 years between "Guild Wars" and "Guild Wars 2" (PC). While the lie of the land might be radically different, you can still find some remnants of the past.

A multiple-choice quiz by eburge. Estimated time: 6 mins.
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Author
eburge
Time
6 mins
Type
Multiple Choice
Quiz #
368,082
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
145
Awards
Top 10% Quiz
Last 3 plays: misstified (2/10), Guest 70 (3/10), Guest 81 (2/10).
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Question 1 of 10
1. Lion's Arch is the trading hub of Tyria. Parts of the old Lion's Arch can be found in which part of the city? Hint


Question 2 of 10
2. The Cauldron of Searing (or, as it was known 250 years ago, the Cauldron of Cataclysm) was then found in the Ascalonian Northlands. Where can you now find the Cauldron of Searing (and subsequently a skill point)? Hint


Question 3 of 10
3. Droknar's Forge, in the southern Shiverpeak Mountains, was the home of the Deldrimor dwarves. The underwater ruins of this dwarven city can now be found in which zone? Hint


Question 4 of 10
4. Once the main city of the Maguuma Jungle, this sacred druid site now forms part of southwestern Brisban Wildlands. Which location is this? Hint


Question 5 of 10
5. The enigmatic Wizard's Tower was a strange feature of Kessex Peak in "Guild Wars" and the mystery surrounding it continues to this day. Which wizard is said to now own the Wizard's Tower, having relocated it to southeastern Kessex Hills? Hint


Question 6 of 10
6. Situated in the middle of the Dragonbrand are the ruins of the Ascalonian Serenity Temple. The statues of which two gods can still be seen today? Hint


Question 7 of 10
7. Lornar's Pass is one of a few areas of Tyria not to have been renamed during the intervening 250 years between games. In the past, it connected the outpost Beacon's Perch to the Stone Summit-filled Dreadnought's Drift. Nowadays, which two areas does Lornar's Pass connect to in the north and south, respectively? Hint


Question 8 of 10
8. The Temple of the Ages was once a site sacred to the humans, where they worshipped the (then) five gods of Tyria. After the rising of Orr, the flood waters engulfed the Temple of the Ages. These days, you can visit the submerged site in which area of Queensdale? Hint


Question 9 of 10
9. Originally constructed to keep the charr out of the human cities of Ascalon, the Great Northern Wall is now little more than a long line of debris. In which of these Ascalonian zones won't you find a section of the Northern Wall? Hint


Question 10 of 10
10. Historically, this structure sat in the Ice Cliff Chasms and rose high into the skies of the Far Shiverpeaks. These days, it's still in the same place, but only accessible by a select few, the descendants of heroes of yore. What is it?

Answer: (Four Words - 3, 2, 3, 5)

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Most Recent Scores
Dec 21 2024 : misstified: 2/10
Nov 09 2024 : Guest 70: 3/10
Nov 01 2024 : Guest 81: 2/10

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quiz
Quiz Answer Key and Fun Facts
1. Lion's Arch is the trading hub of Tyria. Parts of the old Lion's Arch can be found in which part of the city?

Answer: Sanctum Harbour

In "Guild Wars", the port city Lion's Arch was Kryta's capital and seat of the Krytan royal family. For adventurers making their way west from Ascalon, Lion's Arch was the first major outpost and economic hub, bringing together travellers from all over the world.

After Zhaitan's awakening beneath Orr, the resulting flood waters engulfed Lion's Arch, leaving southern Kryta in an unstable state of disrepair. The Lion's Arch we know today in "Guild Wars 2" was originally a refuge for pirates and seafarers, seeking safety from the dangerous waters of the Sea of Sorrows (formerly the Bay of Sirens). With the flood waters subsiding, it was transformed into a neutral free city, acting as a hub for all major Tyrian races.

Some remnants of the original Lion's Arch can still be seen in Sanctum Harbour, though the destruction caused by Scarlet Briar's Breachmaker has somewhat ruined this glimpse of the past and left them a little more worse for wear.
2. The Cauldron of Searing (or, as it was known 250 years ago, the Cauldron of Cataclysm) was then found in the Ascalonian Northlands. Where can you now find the Cauldron of Searing (and subsequently a skill point)?

Answer: Iron Marches

Back in the days when humans and charr were locked in a bitter war with one another, the catastrophic event known as the Searing dealt a massive blow to the Ascalonians. Using devastating magical power given to them by the titans, the charr turned the idyllic countryside of Ascalon into a smouldering wasteland rife with destruction and death.

The Cauldron of Cataclysm was accessible in pre-Searing Ascalon, in the Northlands. It was guarded by a small army of powerful charr, including four shamans.

After the Searing, the site of the cauldron was still accessible, though it was located off the beaten track in the Great Northern Wall mission. Mysteriously, the cauldron itself was not there; only the plinth remained. Fast forward 250 years to "Guild Wars 2" and the Cauldron of Searing is a point of interest in the Iron Marches.

The cautious charr of the Iron Legion think it's best to prevent another potential Searing-like situation and destroy the cauldron before the Flame Legion get their hands on it, but the Durmand Priory are keen on studying the cauldron as a site of significant historical importance.
3. Droknar's Forge, in the southern Shiverpeak Mountains, was the home of the Deldrimor dwarves. The underwater ruins of this dwarven city can now be found in which zone?

Answer: Mount Maelstrom

Often reached earlier in the game for armour-hungry players, Droknar's Forge was, chronologically, the last major place of refuge for Ascended players, prior to their journey to the Ring of Fire Islands. The city is named for one of dwarf history's most famous kings, Droknar, a character instrumental in uniting the dwarven factions.

Much like Lion's Arch, the rising of the Sea of Sorrows, coupled with the activation of a nearby volcano, caused Droknar's Forge to become engulfed by water. The forge's foundations can now be visited in Mount Maelstrom. Perhaps as a result of mistranslation through the years (from the old languages of Tyria into New Krytan), the location of the city's place of rest is called Sunken Droknah.
4. Once the main city of the Maguuma Jungle, this sacred druid site now forms part of southwestern Brisban Wildlands. Which location is this?

Answer: Henge of Denravi

During the events of "Guild Wars", the only way for players to access the Henge of Denravi was to activate a Henge Portal, defended by an army of White Mantle. Tucked away in the jungle, 250 years on, the site of the Henge is slightly more accessible. Nowadays, it is the stomping ground of Durmand Priory researchers and Inquest alike, both keen to investigate the strange druid magic resonating from the old henge for different purposes.

The great plant fountain, a central feature of the original settlement, can be seen in Brisban Wildlands' Shattered Henge area.
5. The enigmatic Wizard's Tower was a strange feature of Kessex Peak in "Guild Wars" and the mystery surrounding it continues to this day. Which wizard is said to now own the Wizard's Tower, having relocated it to southeastern Kessex Hills?

Answer: Isgarren

In the past, the Wizard's Tower floated high above the southwestern coast of Kessex Peak. Not much was known about the tower, but that didn't stop a power-hungry man named Galrath from attempting to enter the tower to learn of its secrets. Later, a White Mantle Justiciar also sought access to this magical, mysterious place.

In the 250 years between games, the same tower still exists, watching over the village of Garenhoff. Locals say a wizard named Isgarren lives inside, who protects the town by creating elemental creatures to help and guard the people. Very little else is known about the tower and, indeed, Isgarren, but it's certainly clear that the tower is in use and that it is very much one of Tyria's longest unsolved mysteries.
6. Situated in the middle of the Dragonbrand are the ruins of the Ascalonian Serenity Temple. The statues of which two gods can still be seen today?

Answer: Dwayna and Melandru

In "Guild Wars", the Serenity Temple was a sort of Ascalonian equivalent of the Krytan Temple of the Ages, acting as a place to worship the gods of Tyria. The Searing ravaged the temple, leaving it in a state of ruin. Despite this, this holy place was still frequented by those devoted to their gods.

When the dragons began to awaken, the Serenity Temple was overcome by Kralkatorrik's influence. The Elder Dragon seared a corrupted, crystalline path straight through the middle of the Serenity Temple. Now no more than a crumbling pile of rocks, it still retains some of its old power and statues of Dwayna and Melandru have miraculously remained. Consequently, the site is of interest to the Durmand Priory, who have set up a small base of operations nearby to study the ruins.

They still hum with power in the area now known as the Deserter Flats in Blazeridge Steppes, and crazed ghosts of the past still wander around, attacking anyone who comes near, regardless of race.
7. Lornar's Pass is one of a few areas of Tyria not to have been renamed during the intervening 250 years between games. In the past, it connected the outpost Beacon's Perch to the Stone Summit-filled Dreadnought's Drift. Nowadays, which two areas does Lornar's Pass connect to in the north and south, respectively?

Answer: Snowden Drifts and Timberline Falls

For players of the original "Guild Wars", Lornar's Pass was a particularly dangerous area to encounter so early in the game. Completion of the Anvil Rock mission dropped them at Beacon's Perch, with exits to Deldrimor Bowl (west) and Lornar's Pass (south). Named for one of dwarven history's most famous heroes, Lornar's Pass was the first of four explorable areas standing between Beacon's Perch and Droknar's Forge.

Heading south, players would also need to battle through the densely-packed Dreadnought's Drift, the winding Snake Dance and the alpine forests of Talus Chute. Notably, a Temple of Grenth could be found in Lornar's Pass, providing access to the Underworld.

In "Guild Wars 2", Lornar's Pass is one of the largest areas and acts in the same way it did previously - as a major thoroughfare connecting the northern and southern sections of the Shiverpeak Mountains.
8. The Temple of the Ages was once a site sacred to the humans, where they worshipped the (then) five gods of Tyria. After the rising of Orr, the flood waters engulfed the Temple of the Ages. These days, you can visit the submerged site in which area of Queensdale?

Answer: Godslost Swamp

The Temple of the Ages was a site of significant importance to the people of Tyria, providing them with a place to worship their gods. Every so often, avatars of the gods would appear, granting their favour to the world and temporarily allowing access to their other-worldly domains, namely Grenth's Underworld and Balthazar's Fissure of Woe. Though the foundations of the temple are now virtually unrecognisable, some of the giant statues of the gods can still be seen.

These include statues of Dwayna, Grenth, Melandru and Kormir, the latter having been constructed after the events of "Guild Wars" (after Kormir's apotheosis in "Nightfall"). Rather appropriately, the area in which the ruins sit, Godslost Swamp, seems to refer to the loss of this sacred site.
9. Originally constructed to keep the charr out of the human cities of Ascalon, the Great Northern Wall is now little more than a long line of debris. In which of these Ascalonian zones won't you find a section of the Northern Wall?

Answer: Fields of Ruin

The Great Northern Wall had very few crossing points, in order to minimise the chances of charr getting across into human territory. One such point was between Lakeside Province and the Northlands in pre-Searing Ascalon, which required two people to cross: one to use the gate lever and the other to pass through the gate.

Despite this great fortification, it was powerless against the magical power of the Searing which laid waste to much of the wall. Of course, years onwards, the charr forced the humans into Kryta and reclaimed their homelands in Ascalon, leaving the wall to crumble. What's left of the wall runs along the northern edge of the Plains of Ashford (which used to be Old Ascalon), with sections visible (and traversable in some places) in Diessa Plateau, Iron Marches and Blazeridge Steppes.
10. Historically, this structure sat in the Ice Cliff Chasms and rose high into the skies of the Far Shiverpeaks. These days, it's still in the same place, but only accessible by a select few, the descendants of heroes of yore. What is it?

Answer: Eye of the North

Shortly after arriving in the Far Shiverpeaks in the "Guild Wars: Eye of the North" expansion, players would have found themselves at the Eye of the North, home to the Ebon Vanguard and the mystical Scrying Pool. This pool played an important role in the fight against the destroyers, showing players visions and pointing them in the right direction.

The Hall of Monuments, which housed the pool, also displayed the heroic accomplishments of players, allowing them to cement themselves in the annals of Tyrian history.

Many years on, descendants of these heroes can obtain a special portal stone to transport them to the ruins of the Eye of the North.
Source: Author eburge

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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