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Quiz about We Want Wii 6
Quiz about We Want Wii 6

We Want Wii! 6 Trivia Quiz


Once more, another set of ten Wii games to get the mind working. All release dates are based in North America/Region 1. See if you know which game is which. Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 5 mins.
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Author
kyleisalive
Time
5 mins
Type
Multiple Choice
Quiz #
304,774
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
292
- -
Question 1 of 10
1. Developed by Akira, which game was known as "Forever Blue" in Japan? Hint


Question 2 of 10
2. In what game created by Suda51 does the protagonist make use of a 'beam katana'? Hint


Question 3 of 10
3. "Griffin's Story" was a game based on which 2008 movie? Hint


Question 4 of 10
4. A series of point-and-click adventure games based on Agatha Christie novels began selling on the Wii in 2008. What was the first title in the series (for this console)? Hint


Question 5 of 10
5. Which action-adventure game developed by Square Enix was released in February 2008? Hint


Question 6 of 10
6. The "Scholarship Edition" of which game was released on the Wii? Hint


Question 7 of 10
7. "Super Smash Bros. Brawl" is the third game in the "Smash Bros." series.


Question 8 of 10
8. Which of these games, released in March 2008, was compatible with the Wii Zapper? Hint


Question 9 of 10
9. Which of these games was a sequel? Hint


Question 10 of 10
10. Which of these games was playable solely using the nunchuk attachment? Hint



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Quiz Answer Key and Fun Facts
1. Developed by Akira, which game was known as "Forever Blue" in Japan?

Answer: Endless Ocean

"Endless Ocean" was unique as a release due to the fact that it was a Wii-exclusive scuba diving simulation. The player is able to navigate expanses of underwater locales in search of new marine and aquatic life and sunken goodies. Notably, the game was published by Nintendo as a first-party product. Due to the popularity of the game, a sequel was announced a year after.
Although a player can simply scuba dive around an area, they can also search for treasure, explore sunken ships and reefs, and catch fish for their own personal aquarium.
Critical reaction to the game was mixed. While many praised the game's concept, visual appeal and soundtrack, others found the game too casual for most gamers. The game was released in January 2008.
2. In what game created by Suda51 does the protagonist make use of a 'beam katana'?

Answer: No More Heroes

"No More Heroes" is another eclectic brainchild of Goichi Suda (Suda51) and his team at Grasshopper Manufacture, also known for their work on the obscure Gamecube title "Killer7" and the PS2/DS game "Flower, Sun, and Rain". "No More Heroes" was their first venture onto the Wii and it comes as no surprise that their over-the-top gameplay elements and unnecessary violence (an odd contrast to most Nintendo games) appealed to gamers looking for something different in a hack-and-slash genre.
The player is Travis Touchdown, an otaku struggling to make it as the best assassin in Santa Destroy. Luckily, all he needs to do is defeat the ten assassins better than him on a handy-dandy rankings chart. Once all of these are defeated, he can take the top spot. Of course, it's not that easy. Travis needs money for better weapons and clothes...and to do that he needs to do menial jobs (eg. mowing lawns, filling up gas at the pumps, or low-ranking assassinations).
The game fared well critically due to its obscure nature and the overall gameplay. The unique style also contributed to this idea.
3. "Griffin's Story" was a game based on which 2008 movie?

Answer: Jumper

Planned around one of the secondary characters of the book and film versions of "Jumper", "Griffin's Story", released in February 2008, followed Griffin from the night his parents were killed through to the events of the movie. The film itself was quite popular in theatres, becoming one of the higher-grossing films of 2008, but "Jumper: Griffin's Story" was not well-received in any way. In comparison to other games, "Griffin's Story" received generally negative feedback.

The developers, Redtribe, also created "Looney Tunes: Acme Arsenal" and "Space Chimps" for the Wii and other consoles. Similarly, they didn't do too well critically or in sales.
4. A series of point-and-click adventure games based on Agatha Christie novels began selling on the Wii in 2008. What was the first title in the series (for this console)?

Answer: And Then There Were None

Originally released on the PC in 2005, "And Then There Were None" followed the storyline of the book for the most part. Differences did arise for the sake of gameplay convenience, but regardless of the ending and certain plot points, the game will reveal the intended path through the book itself. Although the original PC version was packaged with a copy of this best-selling mystery novel, the Wii version was not.
In the game, you play as Mr. Naracott, a character unseen in the original work. As people keep getting killed off, you need to navigate the remote island setting of the game and determine who the murderer is.
The Adventure Company, who developed the game, have been making point-and-click adventures for years. Other than the "Agatha Christie" series of games, they also ported "Safecracker" and "Sam and Max: Season 1" to the Wii. "And Then There Were None" received mixed reviews from critics for various aspects. Regardless, the puzzles in the game were praised.
5. Which action-adventure game developed by Square Enix was released in February 2008?

Answer: Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Although not necessarily a part of the complete "Dragon Quest" canon (spread across various consoles and handheld systems), "Dragon Quest Swords: The Masked Queen and the Tower of Mirrors" was the first game in the series to appear on the Nintendo Wii. In the meantime, various "Dragon Quest" games would be released on the Nintendo DS.
The game follows the story of Hero, who sets out on his own quest as a coming-of-age rite of passage. Although the game features many optional games and sidequests, the priorities (like with RPGs and other games in the series) lays in battles, though they aren't randomly generated in "Swords".
"Dragon Quest Swords: The Masked Queen and the Tower of Mirrors" debuted to moderate reviews and lukewarm reception. The game (and series as a whole) tended to sell more copies in Japan than in North America due to its established fanbase.
6. The "Scholarship Edition" of which game was released on the Wii?

Answer: Bully

"Bully", although it was released on other systems prior to its appearance on the Wii, reappeared on both the Wii and Xbox 360 in its "Scholarship Edition" due to its popularity on other consoles. Created by Rockstar Games (known most prominently for the "Grand Theft Auto" series), the game was critically lauded with A+ and perfect scores.

In somewhat of a sandbox atmosphere (like the "Grand Theft Auto" and "Saints Row" games, but on a smaller scale), players go about the Bullworth Academy completing tasks and errands and reaching the top of the school's social ladder. Because of Rockstar's tendency to put risque material into their games, many parents fought against "Bully" due to its subject matter. "Bully" was specifically made by Rockstar's Vancouver offices.
7. "Super Smash Bros. Brawl" is the third game in the "Smash Bros." series.

Answer: True

Beginning on the Nintendo 64 with the aptly-titled "Super Smash Bros." and following with the Gamecube title "Super Smash Bros. Melee", the "Smash Bros." series is a crazy romp in all-star battles between the famous faces of Nintendo characters. With thirty-five different playable characters, players can choose from first-party characters like Mario, Link, and Kirby and third-party additions like Snake and Sonic to fight in many famous locales (such as Mushroom Kingdom and the Distant Planet from "Pikmin"). An immense soundtrack from various different artists was accumulated for the game as well. "Super Smash Bros. Brawl" was critically acclaimed and quickly became one of Nintendo's best-selling games for the Wii. Released in March 2008, the game became Gamespot's choice for Best Fighting Game of 2008.

It sold just under a million copies on launch day and over four million in its first year.
8. Which of these games, released in March 2008, was compatible with the Wii Zapper?

Answer: The House of the Dead 2 & 3 Return

Although "Target: Terror" was compatible with the Wii Zapper peripheral, the game was not released in March; it was released a short time later. "Target: Terror" was actually an arcade game for many years before it was ported to the Wii. "The House of the Dead 2 & 3 Return", on the other hand, was a re-release of previous "House of the Dead" arcade games remade for the Wii. Due to its relatively early release, it was one of the few games to be compatible with the Wii Zapper (soon to be a long list of shooters and survival-horror titles).

Much like "Resident Evil: The Umbrella Chronicles" released mere months earlier, the game is a rail shooter. The player does not walk through the environment; they are led through it. "The House of the Dead 2 & 3 Return" was well-received.

In comparison with other shooters on the system at the time (like "Target: Terror"), it stayed quite faithful to the original while upgrading it and keeping it fun.
9. Which of these games was a sequel?

Answer: Obscure: The Aftermath

"Obscure: The Aftermath" was the sequel to the 2004 survival-horror title "Obscure" for the PS2 and Xbox. Taking place two years after the events in the first game, the survivors have gone on to live a relatively better life. Of course, it doesn't end at that though. Monsters start coming back at the protagonists' university and the game begins again. Since the game's plot is relatively similar to a B-movie, fans of the horror genre can't be disappointed with the style. "Obscure" was the first game made by the developer, Hydravision Entertainment. The game was praised for soundtrack and co-op play, but other than that, many felt the style of the game itself was somewhat unoriginal in a world of "Resident Evils" and "Silent Hills".

It was released in March 2008.
10. Which of these games was playable solely using the nunchuk attachment?

Answer: Opoona

Made by Koei (known for "Dynasty Warriors", "Disgaea", and the European versions of Atlus' "Shin Megami Tensei: Persona" Games), "Opoona" was one of the final games to be released on the Wii in March 2008. It had the interesting quirk of being played solely with the nunchuk (one of the first games to do so, especially as an RPG) or with the classic controller, typically used for Virtual Console/WiiWare games.

The game is about a search headed by Opoona to find his siblings, but to do this, he must battle to gain licenses to travel to other locations. The game was moderately-well received.

Although it wasn't necessarily as traditional as an RPG gets in its approach, the game was praised for its unique control scheme and soundtrack. The game was a Wii exclusive title.
Source: Author kyleisalive

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