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Quiz about Blood on the Clocktower Character Categories
Quiz about Blood on the Clocktower Character Categories

"Blood on the Clocktower": Character Categories Quiz


Can you deduce which characters belong in which category for this social deduction game, "Blood on the Clocktower"? All characters herein are from the 3 base scripts: "Trouble Brewing", "Bad Moon Rising" or "Sects & Violets".

A classification quiz by timydamonkey. Estimated time: 3 mins.
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Author
timydamonkey
Time
3 mins
Type
Classify Quiz
Quiz #
415,014
Updated
Jan 26 24
# Qns
20
Difficulty
Average
Avg Score
13 / 20
Plays
71
Last 3 plays: Guest 174 (20/20), Guest 101 (20/20), Guest 66 (20/20).
Outsiders
Townsfolk
Demons
Minions

Lunatic Imp Investigator Butler No Dashii Soldier Fang Gu Vortox Drunk Witch Seamstress Godfather Spy Goon Sweetheart Baron Cerenovus Gossip Slayer Po

* Drag / drop or click on the choices above to move them to the correct categories.



Most Recent Scores
Dec 16 2024 : Guest 174: 20/20
Dec 14 2024 : Guest 101: 20/20
Nov 15 2024 : Guest 66: 20/20
Nov 10 2024 : Guest 104: 20/20
Nov 07 2024 : Guest 173: 20/20
Nov 03 2024 : Guest 122: 20/20
Oct 30 2024 : Guest 82: 20/20
Oct 29 2024 : Guest 98: 20/20
Oct 27 2024 : Luckycharm60: 20/20

Quiz Answer Key and Fun Facts
1. Lunatic

Answer: Outsiders

The Lunatic's home script is "Bad Moon Rising". This particular outsider believes that they are the demon, and are given fake minions as well as given a choice of who to attack. The actual demon's turn occurs after them and they are informed of the identity of their Lunatic (provided there is one) and who they chose to attack; they can stick with this or choose somebody else. During the course of the game, the lunatic will normally work out that they are not the demon, although how long it takes them to realise this can vary drastically.
2. Investigator

Answer: Townsfolk

Hailing from the beginner's script "Trouble Brewing", the investigator is one of the townsfolk who is given the name of two players, and then told that one of them is a specific type of minion on the first night. If they're drunk or poisoned on the first night, they may be given erroneous information, and a recluse can register as a minion for the purposes of an investigator ping without there needing to be any drunkenness or poisoning in play.
3. Imp

Answer: Demons

The only demon on the beginner's script "Trouble Brewing", the imp is a very basic demon who distinguishes itself from other demons by being able to choose to self-kill at night, which would then pass the demonhood to one of their minions, with them becoming the new imp. If a scarlet woman is in play, then they would automatically be prioritised as the new imp due to their own ability, but otherwise the storyteller is the one who would choose which minion would become the new imp provided multiple minions were still alive.
4. Seamstress

Answer: Townsfolk

Originating in "Sects & Violets", the seamstress is a townsfolk who has an ability that they can only use once per game, however they can choose which night to use it on (risking being killed before being able to use it if they wait too long). This ability allows the player to name two people in the game and to be told whether or not they are on the same team.

The player must then debate the reliability of the information depending on what demons they think are on the script and where they believe that they may be situated.
5. Witch

Answer: Minions

A minion from "Sects & Violets", this minion has an ability to "curse" a player, meaning that if the cursed player nominates somebody else during the nominations phase, the cursed player will die. The nomination will continue and be voted upon as normal, however.

The witch is prompted to choose a player every night until the witch dies, and they may select players repeatedly as well as select dead players to conceal a living witch if desired.
6. Drunk

Answer: Outsiders

From the beginner's script "Trouble Brewing", the drunk is notable because they will start the game unaware that they are the drunk. They will instead have been shown a different role token - any of the townsfolk on the script - and the storyteller will simulate that they are that role - for instance, if they think they are an information role, then they would be awoken and given information in line with that role.

However, since they are the drunk, that information is not necessarily true (but it may be true - a storyteller can give the drunk true information as well). Working out that there must be a drunk in play can be very useful for town as they then have to work out who is likely to be this role.
7. Godfather

Answer: Minions

The godfather originates in "Bad Moon Rising", and is a minion who has multiple effects. They affect the game set up by either adding or removing an outsider, which may help to disguise what demon is in play, particularly on non-base 3 scripts. They learn which outsiders are in play in the game (but not who they are), which can also help to know what outsider characters are available to bluff.

In terms of utility, they only wake in the night if an outsider has been executed the previous day, and they get to choose to kill a player in this scenario.

This only counts to outsiders who have been executed specifically, not those who die in the night.
8. Soldier

Answer: Townsfolk

A "Trouble Brewing" townsfolk, the soldier cannot be killed at night by the demon. If they are targeted, they will not die, but it will not be immediately clear to an evil team that they have hit the soldier, as they may have also hit a monk-protected player.

In order to get rid of the soldier, the evil team will have to either get them executed during the day or try to frame them as a demon candidate.
9. Fang Gu

Answer: Demons

This demon, from "Sects & Violets", adds an extra outsider in play at setup. As well as the standard ability to choose a player who will die at night, the unique ability of the Fang Gu is that the first time they try to kill an outsider, they will die instead and the outsider will become the new, living, Fang Gu and their alignment will change to evil. An outsider changed to a Fang Gu in this way will be able to work out who the previous demon is from who died at night, but will not be aware of who their minions are until somebody communicates it to them.

It's worth noting that if this new Fang Gu kills another outsider, nothing special will happen: the outsider will just die. There can only be one "Fang Gu jump" as players tend to call it per game.
10. Vortox

Answer: Demons

Another "Sects & Violets" demon, the vortox interacts with townsfolk information abilities: in a Vortox game, all information given to those roles by the storyteller MUST be false. (This is in contrast to players being poisoned or drunk, where the storyteller may choose to give correct information to them if they think it's more beneficial.)

It's key for town to work out whether or not a vortox is in play to know how to interpret their information: you effectively have to flip it to make sense of it in a vortox game. The presence of the pit hag (a minion) on this script further complicates this, as they may change another demon into a vortox or a vortox into another demon meaning that the veracity of information may change depending on what is in play when. Another hallmark of the vortox is that a player must be executed each day when a vortox is in play; if they aren't, the evil team will automatically win the game.
11. Cerenovus

Answer: Minions

From "Sects & Violets", this minion is one of those that utilise the "madness" mechanic. They are prompted to choose a player and a character on the script, and the storyteller will advise that player that they must convince other players that they are that character, otherwise the storyteller may choose to execute them for non-compliance.

Not all storytellers run the madness mechanic in the same way (for instance, some feel that there are certain ways where you may insist that you're that character in such a way that it appears that you're trying to signal that you've been affected by the cerenovus, and therefore feel that it's not a genuine attempt to convince others that they are that role) so it's often worth getting them to clarify how they run madness at the beginning of playing a game of this script.
12. Goon

Answer: Outsiders

From "Bad Moon Rising", an outsider that starts off on the good team, the goon changes alignment based on the first person to target them during the night. If they become evil, they are not informed who the evil team is. Further complicating matters, the goon also causes that player to become drunk for that night and until the next night begins.

This can mean that, for instance, if a demon tries to kill a goon, they may turn them evil but then the demon will not cause them to die as the demon's killing ability is gone while they are drunk. Since a goon may also flip back to the good team, this can mean that an evil team outing themselves to a goon can be very risky.

When the goon dies, their alignment is locked in, so if they die while evil aligned, this risk is mitigated.
13. Spy

Answer: Minions

A minion who tries to disguise themself as a townsfolk, the spy is from the beginner script "Trouble Brewing". The spy gets to see the storyteller's grimoire at the end of each night for as long as they are alive. This means that they learn what characters all the players are, but they also see any reminder tokens that the storyteller has put on there: this can mean what investigative roles have seen what (particularly useful for the first night roles on that script), what role the drunk thinks they are, the bluffs for the demon etc.

The spy can also register as a good player to other abilities on the script, including but not limited to the virgin or to an undertaker. Note that this is a "can" and not a "must": they may also register correctly as the spy.
14. Gossip

Answer: Townsfolk

A "Bad Moon Rising" townsfolk, the gossip may make a public declaration each day. This is traditionally done toward the end of the day before the nominations phase, but it is not limited to that time. Such a statement may be something like "I'd like to gossip that the demon is a po". If this is an accurate statement, then there will be an additional death in the night: the victim to this will be decided by the storyteller, not the gossip.

Many players will often make gossip statements despite not being that role to help disguise the identity of a gossip who may be in play to avoid an evil team instantly identifying and removing them to avoid anything getting to be confirmed or declined.
15. Po

Answer: Demons

From "Bad Moon Rising", the po can choose to kill in the pattern of most other demons if they wish to: choosing a single player each night, who will then die provided they are able to. The po has another option however: they can choose not to kill for a day, and then, fully charged, can attempt to kill three people the following day. (This does not necessarily mean that all three will die due to interactions with other characters on the script such as innkeeper or goon.) The order of the three people can be important in the case of hitting a goon. Po charges can be especially dangerous as due to other roles on the script (godfather, gambler, gossip) a night of no deaths from the demon can sometimes be disguised by kills caused by those other characters.
16. Baron

Answer: Minions

From "Trouble Brewing", the baron is a minion that has no real in game utility beside its effect on the game setup: it adds 2 outsiders to the game. This means that when town identifies that they are in a baron game, it can be very easy to confirm outsider characters (except the drunk, as knowing that they are in play does not necessarily translate to instantly being able to work out who they are).

It also means that if the evil team knows that they don't have a baron, they could choose to attempt to simulate a baron game by claiming outsider roles.
17. Butler

Answer: Outsiders

An outsider from "Trouble Brewing", the butler must follow the lead of their master. Practically, this means that are on choosing a master for the following day, a butler may not have their own opinions on who to vote for in the nominations phase, and can only vote on a player if the master also does so. (Notably, they are not obligated to vote just because their master does.) These restrictions only last until they die, at which point they may use their single ghost vote how they like, the same as any other player.

A butler must in good faith try to follow these restrictions although there are times when, for instance, a master may come after their butler in the turn order and have their hand up, therefore the butler votes, then the master puts their hand down. That is fine since at the time of the vote their hand was up, and a storyteller cannot confirm to other players if something like this may have happened since that would be confirming the butler. If a storyteller believes a butler has voted wrongly on purpose, they would generally speak to the butler about it privately and deal with it that way.
18. Sweetheart

Answer: Outsiders

From "Sects & Violets", the sweetheart is an outsider who provides no negative effects to the good team for as long as they are alive. When they die, however, they will permanently drunk a player which can cause misinformation and identifying a sweetheart drunk player may not always be easy.
19. No Dashii

Answer: Demons

The No Dashii, from "Sects & Violets", kills in the same way as most demons: they choose a player at night who will then die. What's unique about the No Dashii is that they poison their two townsfolk neighbours (this means that if there is a minion or outsider next to them, the poisoning will skip over them until it reaches the nearest townsfolk in either direction of the No Dashii). When those townsfolk neighbours die, they remain poisoned: it doesn't skip over to a new neighbour (eg. it poisons townsfolk neighbours, not LIVING townsfolk neighbours).

The No Dashii is a good example of a time where a storyteller may choose to give a poisoned player correct information sometimes as they may feel that the truth is more beneficial for an evil team, since if both neighbours can instantly work out that they are poisoned (due to the nature of their roles) and it therefore may be a No Dashii game, the game is at risk of ending very quickly. That doesn't mean that they would or should be given true information all throughout the game, just sometimes.
20. Slayer

Answer: Townsfolk

From "Trouble Brewing", the slayer is a townsfolk who gets the opportunity to shoot one player throughout the game publicly during the day. If they die before they use their shot, they lose it. If the player they shoot is the demon, they will die and the game will end (unless a scarlet woman is in play, in which case the demonhood will pass on to them).

A recluse may also die to a slayer shot as they can mis-register as a demon, but this is up to storyteller discretion.
Source: Author timydamonkey

This quiz was reviewed by FunTrivia editor Bruyere before going online.
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