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Quiz about Just Following Instructions
Quiz about Just Following Instructions

Just Following Instructions Trivia Quiz

Some Basics From Board Games

All ten quotes in this quiz are pulled directly from the instruction manuals of famous board games. Match the instruction to the relevant title. Good luck!

A matching quiz by kyleisalive. Estimated time: 3 mins.
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Author
kyleisalive
Time
3 mins
Type
Match Quiz
Quiz #
419,262
Updated
Mar 15 25
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
61
Last 3 plays: Guest 159 (7/10), Guest 73 (7/10), bermalt (8/10).
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer box and then on a left side box to move it.
QuestionsChoices
1. Whenever you land on or pass a PAY DAY space, collect your salary from the bank before following any other space directions.  
  Cranium
2. A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place.  
  Sorry!
3. You may move horizontally or vertically, forward or backward, but not diagonally.  
  Battleship
4. 4 and 10 cards move you backwards.  
  Settlers of Catan
5. You and your opponent will alternate turns...  
  Trivial Pursuit
6. Always move in the direction of the sign posts...  
  Clue
7. You may cut across the board by moving your token up the spokes to the center hub and out again...  
  Candy Land
8. An all-play card pauses the game and gives all the teams a chance to compete at the same time.  
  Chutes and Ladders
9. The first player to reach the "Winner" square #100 wins the game.  
  The Game of Life
10. The board changes each game.  
  Monopoly





Select each answer

1. Whenever you land on or pass a PAY DAY space, collect your salary from the bank before following any other space directions.
2. A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place.
3. You may move horizontally or vertically, forward or backward, but not diagonally.
4. 4 and 10 cards move you backwards.
5. You and your opponent will alternate turns...
6. Always move in the direction of the sign posts...
7. You may cut across the board by moving your token up the spokes to the center hub and out again...
8. An all-play card pauses the game and gives all the teams a chance to compete at the same time.
9. The first player to reach the "Winner" square #100 wins the game.
10. The board changes each game.

Most Recent Scores
Today : Guest 159: 7/10
Today : Guest 73: 7/10
Today : bermalt: 8/10
Today : Dizart: 3/10
Today : Guest 89: 3/10
Today : Kota06: 7/10
Today : aandp1955: 6/10
Today : Guest 68: 7/10
Today : Luckycharm60: 10/10

Quiz Answer Key and Fun Facts
1. Whenever you land on or pass a PAY DAY space, collect your salary from the bank before following any other space directions.

Answer: The Game of Life

Though the original version of Life was created on a checkerboard grid back in 1860, The Game of Life modernized 100 years later into its popular form, sending players along a winding road through the different stages of life as they get careers, hit milestones, and eventually retire to either a cozy cabin or an estate for millionaires who've amassed enough wealth.

The game also features green PAY DAY spaces wherein you collect the amount indicated on your Salary Card from the bank. Passing multiple PAY DAY spaces in one turn means collecting multiple paycheques. Later versions of the game allowed the player to get raises at certain milestones, increasing that wealth a bit more handily.
2. A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place.

Answer: Monopoly

This instruction is pulled directly from the manual for the board game Monopoly which was originally released (by Parker Brothers) in 1935. It has since been acquired by Hasbro, but the main idea remains the same-- players buy up properties, take rent charges, and amass wealth in order to secure their monopoly over the board.

The instruction here refers to the Free Parking square, found in the corner opposite 'GO'. Although many may believe there's a house rule to this space, it is, in fact, meant to do nothing-- a fact you might overlook if you don't read the manual.
3. You may move horizontally or vertically, forward or backward, but not diagonally.

Answer: Clue

Set in a mansion containing several rooms, Clue places the player in the middle of a murder mystery wherein they need to travel around, hunting for clues that lead them to determine which location, which party guest, and which weapon contributed to the solution to the murder of Mr. Boddy. Created in 1943 as Cluedo in the UK (Clue in the U.S.), the game was acquired by Hasbro as part of their collection.

It's also the only option, of those in this quiz, to have a grid board in which the player can move up, down, left, and right (with dice rolls) without somehow managing to slink into diagonal spaces by other means. You can, however, travel through secret passages if you can locate them efficiently.
4. 4 and 10 cards move you backwards.

Answer: Sorry!

Sorry! isn't a complicated game; you simply draw numbered cards and move your way around the game board with the intent to move four pieces from a starting area to their home at the end. The catch is that if you land on another player's piece, you'll send it back to their start.

The deck for this game includes numbers from 1 to 12, but not 6 or 9, and even then, 4 and 10 move pieces backwards, and only 1 or 2 can allow a piece to leave the home space. There are also 'Sorry!' cards, allowing you to switch places with other players' pieces.

Sorry! was first created and branded as such in 1934. Originally, players started with three pieces each; the modern game starts with four.
5. You and your opponent will alternate turns...

Answer: Battleship

Although originally released as a pad-and-paper game, it was converted into a board game by Milton Bradley in 1967, becoming a staple in gaming collections. In it, two players go head-to-head, placing their ships on an 11-by-9 board and calling out positions on the grid, intending to strike at their opponent's five ships (most of which are different sizes). The first player to wipe out all five wins the game.

Although a handful of games in this quiz can be played with only two players (ie. a singular opponent), Battleship can't accommodate for more. This is the only fit for this criteria and, naturally, it's written as such in the rulebook.
6. Always move in the direction of the sign posts...

Answer: Candy Land

Candy Land is perhaps the most basic in terms of concepts of the games featured here as players simply take a gingerbread player and make their way from one end of the course to the other, drawing coloured cards to move to their respective places down the sweets-themed, single-lane path. There's only one way to go-- the player follows the signposts, even if they are a bit unnecessary if you start at the start. This said, Candy Land is for the youngest demographic here, designed to be a fun way to learn basic colours while they play.

Candy Land was created in 1949 by Milton Bradley.
7. You may cut across the board by moving your token up the spokes to the center hub and out again...

Answer: Trivial Pursuit

Trivial Pursuit, created by a pair of Canadians in 1981, is perhaps the most famous touchstone for board game trivia. In it, players travel around a board answering questions from six different categories (geography, entertainment, history, art & literature, science & nature, and sports & leisure), amassing coloured wedges to slot into their player piece by reaching different spots on a giant wheel.

The game ends when the player with all six colours arrives back in the middle of the wheel, travelling along the spokes to do so and answering one last question.
8. An all-play card pauses the game and gives all the teams a chance to compete at the same time.

Answer: Cranium

Created in 1998, this more modern board game was designed to test not only trivia know-how, but a number of other creative facets, forcing players to sing, hum, draw, sculpt, spell, and unscramble depending on spaces encountered as they travelled around the board. Played in teams, the game often had small challenges/puzzles that emerged when spaces were landed on, but some of these also featured an all-play prompt, meaning all teams could participate for a chance to win a bonus roll.

The team to draw the card would, after, be able to continue their turn.
9. The first player to reach the "Winner" square #100 wins the game.

Answer: Chutes and Ladders

Chutes and Ladders, also known as Snakes and Ladders, has been played for centuries, though under different names. That said, the instructions are the same regardless of variation; players roll dice and proceed to the next spaces based on their roll. If they land on a space with a ladder, they climb up it to skip a portion of the board, but if they land on a chute or a snake, they fall back down.

The board is generally a 10x10 grid comprising one hundred squares.
10. The board changes each game.

Answer: Settlers of Catan

One of the more complicated games in this quiz, Settlers of Catan (now known as Catan), was first created in 1995 and has since become a popular international game about resource accumulation, construction, and empire-building. The board, constructed of tiles on a large hexagon, involves regions that players build upon (at least the edges), creating roads to link to other settlements and cities in their realm while rolling dice to accumulate their associated resources (bricks, wool, ore, grain, and lumber).

Because of the nature of the game, there is no single orientation plan or placement of the game's hexes; it's a new setup each time, forcing players' strategies to shift for each playthrough.
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor Bruyere before going online.
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