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"Super Mario 64" - Which Star Goes Where? Quiz
Each course in "Super Mario 64" contains several Power Stars, some of which have cryptic names. In this quiz, match the star's name to the course which it belongs. Good luck!
A matching quiz
by kyleisalive.
Estimated time: 3 mins.
(a) Drag-and-drop from the right to the left, or (b) click on a right
side answer box and then on a left side box to move it.
Questions
Choices
1. Bob-Omb Battlefield
Wall Kicks Will Work
2. Whomp's Fortress
Mystery of the Monkey Cage
3. Jolly Roger Bay
Red-Hot Log Rolling
4. Cool, Cool Mountain
Shoot into the Wild Blue
5. Big Boo's Haunt
Can the Eel Come Out to Play?
6. Hazy Maze Cave
Tricky Triangles!
7. Lethal Lava Land
In the Talons of the Big Bird
8. Shifting Sand Land
Pluck the Piranha Flower
9. Dire, Dire Docks
Express Elevator--Hurry Up!
10. Snowman's Land
Elevate for 8 Red Coins
11. Wet-Dry World
Shell Shreddin' for Red Coins
12. Tall, Tall Mountain
Through the Jet Stream
13. Tiny-Huge Island
Eye to Eye in the Secret Room
14. Tick Tock Clock
Get a Hand
15. Rainbow Ride
Behind Chain Chomp's Gate
Select each answer
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Quiz Answer Key and Fun Facts
1. Bob-Omb Battlefield
Answer: Behind Chain Chomp's Gate
The sixth star in this first course of the game, 'Behind Chain Chomp's Gate' actually needs the least work to obtain of, potentially, all the stars here (save for, perhaps, 'Shoot to the Island in the Sky'). To get it, you need to visit the Chain Chomp leashed to a post in the middle of the map and then, maneuvering around him without getting bit, ground pound the post three times to free him from captivity. Doing so will allow him to smash into the cage behind his pen, releasing a star while he bounds off.
2. Whomp's Fortress
Answer: Shoot into the Wild Blue
Once you've gone through the business of ascending Whomp's Fortress not once, but twice, the course's third star, 'Shoot into the Wild Blue', will be available to you. Making use of a single Bob-Omb Buddy's waiting cannon, the challenge requires that you shoot yourself almost-exactly to an outcropping platform to descend to a waiting star.
The catch is that, if you miss, you're likely to fire straight into the sky and off the course altogether.
3. Jolly Roger Bay
Answer: Can the Eel Come Out to Play?
The second star in Jolly Roger Bay, you can only attempt this one for the first time once you've coaxed Unagi out of the sunken ship and finished off the first star, 'Plunder in the Sunken Ship', inside. To get this one, it's all about coaxing Unagi out again-- it'll he waiting in a nest in the wall underwater. Once it heads out for a swim, you can knock the star off its tail and return to its lair to collect it and close out the challenge.
4. Cool, Cool Mountain
Answer: Wall Kicks Will Work
Perhaps one of the vaguest titles in the game, 'Wall Kicks Will Work' is the final of six stars you can collect on Cool, Cool Mountain, the game's fourth course. Most of the stars here involve getting up close and personal with the slippery slopes and slides of the stage, but 'Wall Kicks Will Work' puts Mario into a lesser-visited corner of the map, forcing him to rely on his technical capabilities to jump back and forth between walls to get a precarious star near the top.
5. Big Boo's Haunt
Answer: Eye to Eye in the Secret Room
While most of the stars you collect in Big Boo's Haunt will have something to do with the many Boos (especially the Big Boo) hanging around the course, the final Power Star here actually has you using the Vanish Cap (in the Blue Box) to access a room higher up in the attic of the haunted mansion. Your goal isn't a Boo, but a unique, giant eyeball known only as Mr. I. To defeat him, you need to run around him in circles (like his smaller versions throughout the mansion). Doing so will allow him to relinquish the star as a reward.
6. Hazy Maze Cave
Answer: Elevate for 8 Red Coins
A unique 8 Red Coin challenge, Hazy Maze Cave has Mario utilizing the course's unique technology to go on a scavenger hunt. One of the larger chambers of the stage contains a high ceiling, and Mario has to bring himself up higher to access not only a moving platform (that he can control with arrow panels), but a conveyor platform that will take him around to most of the coins in the area. Only when both are tackled can he collect his Power Star from the ground.
7. Lethal Lava Land
Answer: Red-Hot Log Rolling
One of the only Power Stars in Lethal Lava Land that neither requires you fight the Big and Small Bullies that threaten to knock you off the platforms into the lava sea nor requires you dive headlong into a raging volcano, Red-Hot Log Rolling has Mario take himself to a corner of the course to hop onto a rolling platform that he'll need to spin just enough to reach a high-up ledge.
It's a tricky ride that requires patience and dexterity, but then, so do most challenges in this course.
8. Shifting Sand Land
Answer: In the Talons of the Big Bird
The first Power Star to collect in Shifting Sand Land, In the Talons of the Big Bird doesn't require a world of effort if you don't want it to. Klepto, the condor, can be found ad this point circling above one of the pillars on the far side of the map, near the pyramid, so you can make your way on over, climb to the top (with ease) and knock into him to collect the Power Star. Watch out though; in any other visit to the course, Klepto will try to get his claws on something, and often, it'll be Mario's cap.
9. Dire, Dire Docks
Answer: Through the Jet Stream
The fourth Power Star Mario will encounter (in the proper order) in Dire, Dire Docks, Through the Jet Stream has him locating a solitary water jet in the cave floor of the second chamber and remaining there to pass through the rings it creates. Though this may seem difficult to manage considering that maneuverability is a factor int he flowing water, Mario can make quick work of this task with a metal cap.
10. Snowman's Land
Answer: Shell Shreddin' for Red Coins
Although all Courses have a Red Coin Challenge, the shell is pretty important for this one since there are so many slippery and cold surfaces that Mario will be expected to come into contact with, and without such an item, he'd find himself unable to get all eight for the task.
The only shell available to Mario is over the ledge (where the fourth Power Star is), and if he loses it, then he's out of luck for several tough coins.
11. Wet-Dry World
Answer: Express Elevator--Hurry Up!
Four of the six Power Stars in We-Dry World require that Mario work his way around the main area of the course (and only one takes him 'downtown'). One of these four seems to be available to grab at any point, visible in the open, though at the top of a tall elevator shaft. To get to it, Mario needs to drop the water level to its lowest point, then ascend the stage to the top of the cage to allow the elevator to descend.
Then, he needs to get inside with haste and ride up to the top to get it.
12. Tall, Tall Mountain
Answer: Mystery of the Monkey Cage
Tall, Tall Mountain is home to the Ukkikis, mischievous monkeys who occasionally have a penchant for theft and being slippery critters. For this course's second Power Star, Mario has to scale the mountain to find an Ukkiki waiting at the top. If he can catch it, then he'll be led to a caged Power Star near the top of a waterfall that will he his, but only if he performs a cliff dive into the water below to collect it.
13. Tiny-Huge Island
Answer: Pluck the Piranha Flower
The name of this Power Star doesn't really beget the whole story since Mario needs to defeat five Piranha Plants to reveal the reward for this task. If you're lucky it should be a pretty easy one to access. You should start the map as the larger Mario (by entering the small picture) and head immediately to the left of the start, crossing the platforms to the Piranha Plant section. Once you shrink down, you can fight all five as they emerge from the ground. Punching each one will net the star at the end.
14. Tick Tock Clock
Answer: Get a Hand
The clock pun might be apparent, eh? As Mario ascends the Tick Tock Clock over and over again to collect his Power Stars, this third one on the list is no less precarious than the others. In this course, it's on Mario to use his dexterity and balance to get his just rewards (sometimes in the nick of time).
This Power Star can be found at the end of a giant, rotating clock hand that will spin at a steady pitch provided you've set the clock to operate at the right speed.
15. Rainbow Ride
Answer: Tricky Triangles!
Though a number of Power Stars Mario will encounter in Rainbow Ride will have him taking lengthy rides on magic carpets to floating setpieces of all sorts, the Tricky Triangles! star is a bit unique in that it just asks for Mario to quickly and cleverly maneuver himself across-- back and forth-- a time-sensitive set of platforms that flip between being upright and upside-down pyramids.
The real catch is that if Mario is too slow, the platforms will become too slippery to keep moving, and in a course such as this, that could mean falling to certain death.
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