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Quiz about Key Moments in Mass Effect 2
Quiz about Key Moments in Mass Effect 2

Key Moments in "Mass Effect 2" Quiz


"Mass Effect 2" (Xbox 360, PC, PS3) was known for letting players recruit and learn about a wide cast of characters, but there was also a central plot that sometimes appeared. Do you remember these key moments from the main story?

A multiple-choice quiz by qrayx. Estimated time: 5 mins.
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Author
qrayx
Time
5 mins
Type
Multiple Choice
Quiz #
395,180
Updated
Dec 03 21
# Qns
15
Difficulty
Average
Avg Score
10 / 15
Plays
102
- -
Question 1 of 15
1. "Mass Effect 2" started on Shepard's ship from the first game, the Normandy SR1. During the opening cinematic, the ship came under attack. While most of the crew made it to the life pods, whom did Shepard go to save personally? Hint


Question 2 of 15
2. Shepard was unable to safely get off the Normandy, and fell to the planet below. Everyone thought the Commander had died, but Cerberus got a hold of the body, and rebuilt Shepard. Who led the Lazarus Project to rebuild Shepard? Hint


Question 3 of 15
3. Lazarus Station, where Shepard was being rebuilt, came under attack before the Commander had fully healed. Which group was responsible for the attack? Hint


Question 4 of 15
4. Shepard's first mission after being revived was to visit the human colony of Freedom's Progress, which had recently been abducted. Which former squad member did Shepard meet on Freedom's Progress? Hint


Question 5 of 15
5. Shepard saw footage of the Freedom's Progress abduction, and how the Collectors used Seeker Swarms to paralyze their prey. Before Shepard could fight the Collectors, who created a device to repel the Seekers? Hint


Question 6 of 15
6. When the human colony Horizon suddenly went quiet, the Illusive Man knew an abduction was about to take place, and sent Shepard to stop it. Which former crew member did Shepard meet on Horizon? Hint


Question 7 of 15
7. What was the first clue that the Collectors were in league with the Reapers? Hint


Question 8 of 15
8. Shepard got a break when a turian distress call said they had disabled a Collector Cruiser. The Illusive Man passed along the information to Shepard to check out. The damaged cruiser turned out to be a trap for Shepard, but did the Illusive Man know this when he gave Shepard the data?


Question 9 of 15
9. On the Collector Cruiser, Shepard found data that would help navigate the Omega 4 Relay, but they still were not ready. Which piece of technology did Shepard go to a derelict Reaper to retrieve? Hint


Question 10 of 15
10. Most, but not all, squad members were acquired during specific recruitment missions. Which of the following characters was found on the derelict Reaper? Hint


Question 11 of 15
11. It took a while, but EDI got to work installing the new technology on the Normandy. What unfortunate side effect did this have? Hint


Question 12 of 15
12. The Collectors managed to board the Normandy in a tense section where players took control of Joker. How was the Normandy ultimately saved? Hint


Question 13 of 15
13. One of the most memorable and difficult enemies the Collectors could field was the Praetorian. It was a large floating creature with claws, strong shields, and a devastating beam attack. It was a good thing Shepard only had to fight three throughout the whole game.


Question 14 of 15
14. During the game, Shepard could pursue three different upgrades for the Normandy. When the Suicide Mission was started, each missing upgrade would cause a squad member to die during the initial cinematic. Which of the following was NOT a possible Normandy upgrade? Hint


Question 15 of 15
15. The Suicide Mission took the fight to the Collectors, to finally stop them from abducting human colonists. Why had the Collectors been taking humans? Hint



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Quiz Answer Key and Fun Facts
1. "Mass Effect 2" started on Shepard's ship from the first game, the Normandy SR1. During the opening cinematic, the ship came under attack. While most of the crew made it to the life pods, whom did Shepard go to save personally?

Answer: Joker

Joker had a strong emotional attachment to the ship, and was convinced he could still save it, even as it was falling apart. While everyone else got into the life pods and launched to safety, Joker stubbornly stayed in the cockpit. Shepard went to force the pilot to acknowledge the reality of the situation, and get him into a pod.

Unfortunately, after securing Joker, Shepard was hurled away from the life pod.
2. Shepard was unable to safely get off the Normandy, and fell to the planet below. Everyone thought the Commander had died, but Cerberus got a hold of the body, and rebuilt Shepard. Who led the Lazarus Project to rebuild Shepard?

Answer: Miranda Lawson

Miranda was a Cerberus officer, and one of the poster characters for "Mass Effect 2" (Shepard and Thane being the other two). After reviving Shepard, she became the second-in-command on the new Normandy, and Cerberus' eyes and ears on the ship. She was also a valuable squad member on missions with her biotic and tech abilities, and her passive bonus to all team members.
3. Lazarus Station, where Shepard was being rebuilt, came under attack before the Commander had fully healed. Which group was responsible for the attack?

Answer: The mechs

The security mechs on the station started behaving erratically, and killed most of the staff on Lazarus station. The only non-mech security was Jacob; the scientists did not stand a chance. There was a series of side quests to investigate the faulty mechs and shut down the factory, but it was not tied to main plot of the game.
4. Shepard's first mission after being revived was to visit the human colony of Freedom's Progress, which had recently been abducted. Which former squad member did Shepard meet on Freedom's Progress?

Answer: Tali'zorah

Freedom's Progress was a human colony, but one quarian was also living there, on his pilgrimage. Tali was leading a team of quarians to save Veetor, and they ran into Shepard. It was the first time Shepard had seen someone from the original game since being revived. Unfortunately there was no time for a long reunion, and the quarians did not trust Cerberus.
5. Shepard saw footage of the Freedom's Progress abduction, and how the Collectors used Seeker Swarms to paralyze their prey. Before Shepard could fight the Collectors, who created a device to repel the Seekers?

Answer: Mordin Solus

The Illusive Man recommended Shepard recruit Mordin first. While all squadmembers were useful in the field, Mordin was a scientist, and opened the Research Lab on the Normandy. Shepard could then start researching upgrades to weapons, armour, biotics, and tech abilities. The Horizon mission would not trigger until the first four squad members were recruited, which included Mordin, so he could create his anti-Seeker device.

In the cutscene before the Horizon mission, Mordin was shown working with a live Seeker in a box, but it was never shown where the Seeker was acquired.
6. When the human colony Horizon suddenly went quiet, the Illusive Man knew an abduction was about to take place, and sent Shepard to stop it. Which former crew member did Shepard meet on Horizon?

Answer: The Virmire survivor

In the previous game, Shepard had to make a choice on the planet Virmire. One of the two Alliance Marine squad members, Kaidan Alenko or Ashley Williams, had to be left behind. The one that survived would meet Shepard on Horizon. While happy to see the Commander alive, they would be upset with Shepard for working with Cerberus.
7. What was the first clue that the Collectors were in league with the Reapers?

Answer: They used husks as troops

Husks were seen in the first game alongside the geth, but Shepard learned that they were not geth technology. It had been given to them by the Reapers. When husks appeared on Horizon alongside the Collectors, it confirmed that they were somehow in league with the Reapers.
8. Shepard got a break when a turian distress call said they had disabled a Collector Cruiser. The Illusive Man passed along the information to Shepard to check out. The damaged cruiser turned out to be a trap for Shepard, but did the Illusive Man know this when he gave Shepard the data?

Answer: Yes

The Collectors had broadcast a turian distress signal as a lure for their trap, which the Illusive Man heard, and passed along. The turian signal had a corrupted secondary signal. The Illusive Man had written the algorithms to detect this second signal, and would have definitely known that the distress signal was fake.

The Illusive Man's manipulations had a strain on his relationship with Shepard. When talking to him after the mission, one possible response was, "You have one job: information. If I can't trust your intel, you're useless to me."
9. On the Collector Cruiser, Shepard found data that would help navigate the Omega 4 Relay, but they still were not ready. Which piece of technology did Shepard go to a derelict Reaper to retrieve?

Answer: Identify Friend/Foe

The Collectors were known to come from the Omega 4 relay. No other ship had ever returned after traveling through it. Shepard needed an Identify Friend/Foe so the Normandy would not be immediately destroyed by the automated defenses on the other side.
10. Most, but not all, squad members were acquired during specific recruitment missions. Which of the following characters was found on the derelict Reaper?

Answer: Legion

Legion was one of the most surprising and loved squad members in the game. The geth were a synthetic race, and the main enemies Shepard fought throughout the first game. To find a non-hostile geth was an incredible surprise. To have the geth join Shepard's squad was novel and exciting. Legion provided the first opportunity to learn more about the geth culture and evolution firsthand.

Legion was featured in the teaser trailer for "Mass Effect 2", but apart from a geth wearing some N7 armour, no one knew what its role was.
11. It took a while, but EDI got to work installing the new technology on the Normandy. What unfortunate side effect did this have?

Answer: It broadcast the Normandy's location

The Normandy had to be shut down while the Identify Friend/Foe device was installed, so Shepard took all the squad members in a shuttle to go on the next mission.

While installing the Identify Friend/Foe, it secretly started broadcasting the Normandy's location. The Normandy was in the middle of empty space where it should have been safe from prying eyes. EDI discovered the signal and told Joker about it mere second before the Collector Cruiser jumped in beside them and sent boarding teams. The whole crew, apart from Joker, was abducted.
12. The Collectors managed to board the Normandy in a tense section where players took control of Joker. How was the Normandy ultimately saved?

Answer: EDI was unshackled

Without Shepard or the squad to fight off the Collectors, the crew did not stand a chance. EDI was a true artificial intelligence, which was already very risky and illegal. As safeguards, many restrictions had been put in place, "shackling" her. To save the ship, EDI needed full control of all the systems, which involved unshackling her. Knowing the consequences, Joker decided to trust his AI crew mate, and remove the shackles, which would never be able to be reinstated.
13. One of the most memorable and difficult enemies the Collectors could field was the Praetorian. It was a large floating creature with claws, strong shields, and a devastating beam attack. It was a good thing Shepard only had to fight three throughout the whole game.

Answer: False

There were only two Praetorian fights in the whole game, not three. Despite being the main focus of the game, the Collectors were only fought during three different missions: Horizon, the Collector Cruiser, and the Suicide Mission. A Praetorian was the final enemy on the Horizon mission, and another was fought near the end of the Collector Cruiser mission.

Despite often being sited as the hardest fights in the game, one did not actually appear during the final mission. Joker saw one in the Normandy's core during the Collector attack, but it was behind a window, and there was no fight.
14. During the game, Shepard could pursue three different upgrades for the Normandy. When the Suicide Mission was started, each missing upgrade would cause a squad member to die during the initial cinematic. Which of the following was NOT a possible Normandy upgrade?

Answer: The Normandy's engines

Each squad member could provide plans for one upgrade if Shepard asked. Some crew had personal improvements, like Grunt's Claymore shotgun, or Jack's improved biotics.

Jacob provided plans to improve the Normandy's hull plating, Tali had new kinetic barrier schematics, and Garrus, always a fan of big guns, offered a way to improve the Normandy's firepower.

If the hull was not improved, a Occulus beam would penetrate the hull and kill a squad member. If the shields were not upgraded, then they would overload the core when flying through the debris field, and vaporize the squad member working there. Without the Thanix Cannons, the Normandy would have to engage the Collector Cruiser at close range, causing it to take more damage that would cause another death.
15. The Suicide Mission took the fight to the Collectors, to finally stop them from abducting human colonists. Why had the Collectors been taking humans?

Answer: To create a new Reaper

Reapers, it turned out, were a way to preserve species. New Reapers were made from the organic material of a species, and made in their likeness. This way, the species would live on even after the galactic purge.

Shepard's final fight in the game was to destroy the partially completed human Reaper that the Collectors were building. The Human Reaper reveal and fight is often considered one of the weakest moments of an otherwise fantastic game.
Source: Author qrayx

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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