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Quiz about Family Game Night Settlers of Catan
Quiz about Family Game Night Settlers of Catan

Family Game Night: Settlers of Catan Quiz


My family is having a family game night, and we are playing one of my favorite games: Settlers of Catan. Test your knowledge by taking this quiz. Good luck!

A multiple-choice quiz by Buddy1. Estimated time: 5 mins.
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Author
Buddy1
Time
5 mins
Type
Multiple Choice
Quiz #
367,615
Updated
Jul 23 22
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
161
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Question 1 of 10
1. I am playing this game with Madison and Spencer, and we are deciding which color playing pieces we should have. Which is not one of the possible color options? Hint


Question 2 of 10
2. On my turn, I roll a five. This results in Madison receiving lumber. Her starting resource cards include a brick, wool, and ore. I do nothing else, so it is now Madison's turn.

After she rolls, if she wishes to, which of the following things can she do assuming she gets no further resources from the roll?
Hint


Question 3 of 10
3. Spencer takes his first turn and he rolls a seven. He moves the robber to the wool spot with a number four on it, thus preventing Madison from getting any wool. I am not affected by this. Spencer also has the ability to take a resource card. From whom may he take it? Hint


Question 4 of 10
4. When it is my turn, I roll the dice and decide I wish to trade some of my resource cards.

I wish to trade a brick and a wool in exchange for an ore. What does this reveal about the type of trade I am doing?
Hint


Question 5 of 10
5. Madison has six resource cards and two development cards. Spencer has nine resource cards and no development cards. I have three resource cards and one development card.

Madison takes her turn and she rolls a seven. Does she lose any cards?
Hint


Question 6 of 10
6. As the three of us progress through the game, I earn the Longest Road card and two victory points since I have a road that is five segments long. One round later, and Spencer builds a road that is also five segments long.

Which of the following happens to him in relation to the Longest Road card?
Hint


Question 7 of 10
7. It is now Madison's turn. She has a Knight development card she wishes to play. In many ways, it is similar to rolling a seven. What is one way in which this is different than rolling a seven? Hint


Question 8 of 10
8. Spencer has taken all of my ore and all of Madison's ore. He says he can do this because of a development card he is going to play. A player calls out a resource and all other players must give that player all their cards of the same resource.

Is there a development card whose instructions are the same as what is being described?


Question 9 of 10
9. I ask "Who will give me two grains"? Madison says, "I will give you two grains if you give me ore and lumber". Spencer also says, "I will give you two grains if you give me lumber". What is being done wrong here, if anything? Hint


Question 10 of 10
10. Madison has just won the game. She has two cities, two settlements, and is the only person to play at three least knight development cards. However, I still have the Longest Road card.

How many victory point cards must she just have played to earn first place?
Hint



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Quiz Answer Key and Fun Facts
1. I am playing this game with Madison and Spencer, and we are deciding which color playing pieces we should have. Which is not one of the possible color options?

Answer: black

There are four different colored roads, settlement, and cities, the colors of which are blue, white, red, and orange. This means a maximum of four people can play.

For each set, there are five settlements, four cities, and fifteen roads, and if a player uses up all the settlements, cities, or roads, they can not add more. The only possible thing that can be done is to replace a settlement with a city, so a player has an extra settlement to place.

If using the beginner setup, whoever chooses blue receives one lumber, one ore, and one wool. White receives one grain, one lumber, and one ore. Red receives one brick, one ore, and one wool. Orange receives one brick, one grain, and one wool.

During the game that was played as part of family game night, I took the blue pieces, Madison took the red pieces, and Spencer took the white pieces.
2. On my turn, I roll a five. This results in Madison receiving lumber. Her starting resource cards include a brick, wool, and ore. I do nothing else, so it is now Madison's turn. After she rolls, if she wishes to, which of the following things can she do assuming she gets no further resources from the roll?

Answer: Build a road

Madison has the option of building a road. The cost for this is one brick and one lumber.

To build a settlement, a player needs one grain, one brick, one lumber, and one wool card. For a city, two grains and three ores are needed. To buy a development card, a grain, an ore, and a wool are required.

Madison doesn't have any grain, and the only purchase that doesn't require grain is a road, so buying a settlement, city, or card is out of the question.

Madison decides that it would be better to wait to build a road, so she decides against it.
3. Spencer takes his first turn and he rolls a seven. He moves the robber to the wool spot with a number four on it, thus preventing Madison from getting any wool. I am not affected by this. Spencer also has the ability to take a resource card. From whom may he take it?

Answer: Only Madison

One of the perks of moving the robber is that the person who rolled a seven can take someone else's resource cards. However, that person may only take a resource card if the robber is on a hexagon that touches either a city or a settlement.

Since I am not affected by what has transpired, I clearly don't have any cities or settlements on the number four that has wool on it. Because of this, Spencer can't take any of my resource cards. Madison, on the other hand, does have either a city or a settlement on the number four.

Madison takes her resource cards, shuffles them, and lays them face down. Spencer randomly draws one of her cards, and it turns out to be grain.
4. When it is my turn, I roll the dice and decide I wish to trade some of my resource cards. I wish to trade a brick and a wool in exchange for an ore. What does this reveal about the type of trade I am doing?

Answer: It is a domestic trade (i.e. a trade with another player)

Trading can be done in one of three ways:

First, there is a domestic trade where a player trades with another player. The rule for this type of trade is that there must be an exchange of resources and the trade cannot be of similar resources. In other words, I can't offer a wool resource to someone and expect nothing in return. I also can't trade multiple wools for a single wool (or any number of wools). This is the type of trade being described in the question.

Second, there is a maritime trade. If a player has a settlement on a harbor with a resource on it, then that person may trade two identical resources cards that match the resource on the harbor and get one resource card of the player's choice. If there is a question mark instead of a harbor, then a player may trade three identical resource cards (any kind will do) and get one resource card of the player's choice.

Third, there is a type of trade where a player can exchange four identical resource cards (any kind will do) and get one resource card of the player's choice. This can be done at any time during a person's turn. No other requirements are necessary.

In my game, I am successful in trading with Madison. She gives me ore and I give her a brick and a wool.
5. Madison has six resource cards and two development cards. Spencer has nine resource cards and no development cards. I have three resource cards and one development card. Madison takes her turn and she rolls a seven. Does she lose any cards?

Answer: No--she has less than seven resource cards

If a person rolls a seven, then no resource cards are given. Instead, the robber must be moved from his current spot to a different spot. Everyone, whether that person rolls the dice or not, must lose half the resource cards (rounded down) if that player has more than seven resource cards.

Madison has only six resource cards, and since that it less than seven, she loses no cards.
Spencer has nine resource cards, and therefore must give up four resource cards of his choosing.
I have three resource cards, and thus get to keep all my resource cards.
6. As the three of us progress through the game, I earn the Longest Road card and two victory points since I have a road that is five segments long. One round later, and Spencer builds a road that is also five segments long. Which of the following happens to him in relation to the Longest Road card?

Answer: Nothing

The Longest Road card is first given out when a player has built a road that is five segments long. This road must be continuous and not include forks in the road. A player who can build a longer road can take the Longest Road card and the two victory points. The previous owner loses both the card and the victory points.

Spencer made a road that is equal, not longer, to the length of my road. Therefore, he can not get my card or points. However, it would be a good idea for me to continue expanding my road so that I am less likely to lose my card and points.
7. It is now Madison's turn. She has a Knight development card she wishes to play. In many ways, it is similar to rolling a seven. What is one way in which this is different than rolling a seven?

Answer: Nobody loses half of their cards.

When a person plays a knight card, that person must move the robber from his current position to a different location--but this new position can't be the desert space which was his starting location. Then the player can take a resource card from another player provided that the player has a city or settlement on the hexagon that the robber is on. The only difference between playing a knight card and rolling a seven is that nobody ever loses half of their resource cards when a knight card is being played.

Madison plays her Knight card and moves the robber to the ore hexagon that has an eight on it. I shuffle my cards and lay them face down, and once I do that, Madison randomly draws one of my grain cards.
8. Spencer has taken all of my ore and all of Madison's ore. He says he can do this because of a development card he is going to play. A player calls out a resource and all other players must give that player all their cards of the same resource. Is there a development card whose instructions are the same as what is being described?

Answer: Yes

There are several types of development cards, and these cards provide one of the following: earn victory points, gain two extra roads, move the robber, take two resources (either the same one or different ones) from the bank, or call out a resource and have all remaining players surrender resource cards of the same type.

Victory point cards are only played when a player is going to win the game. They can be played in the same turn as when they are drawn. Players must hold onto all other development cards for at least one turn. Any resource card can be played at any time during a player's turn.
9. I ask "Who will give me two grains"? Madison says, "I will give you two grains if you give me ore and lumber". Spencer also says, "I will give you two grains if you give me lumber". What is being done wrong here, if anything?

Answer: Nothing is wrong here

When I make a domestic trade, I have to state what I wish to trade. I do not have to identify a person to trade with. I also do not have to make a deal (in other words, I don't have to state "I'll trade two grains if you give me lumber" - I can wait for offers).
A different player can make a trade with me. However, since it is my turn, I must be involved in the trade. Therefore, Spencer and Madison can't trade with each other.
This means there is nothing wrong with the trade propositions presented in the question.

I am attached to my lumber, and both Spencer and Madison want lumber. After much deliberation, I decide not to trade with either Madison or Spencer.
10. Madison has just won the game. She has two cities, two settlements, and is the only person to play at three least knight development cards. However, I still have the Longest Road card. How many victory point cards must she just have played to earn first place?

Answer: two

One type of development card a person can buy is one that awards a single victory point. This development card is only played when a player can reach ten victory points, thus winning the game.

To get the Largest Army card, a player has to play three Knight cards. The Largest Army card can be lost if another player plays more than three Knight cards. However, the question says that Madison was the only person to play at least three knight cards.

A settlement is worth one point, a city is worth two points, the Longest Road card is worth two points, and the Largest Army card is worth two points.
Madison has two settlements (two points), two cities (four points), and the Largest Army card (two points). The total so far is eight, so to get to ten victory points, Madison has to play two cards for a total of two more points.

Madison, congratulations on beating Spencer and me and winning Settlers of Catan!
Source: Author Buddy1

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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