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1. Early video games often lacked the capacity for the cinematic, but technology has solved that problem. Now games can be virtual movies where their players *are* the characters involved, leading some of us to develop more intensive relationships with our video game characters than the characters in movies.
Perhaps the earliest pioneers of cinematic gaming were the creators of the "Metal Gear" and "Metal Gear Solid" series, with their infamous infiltrator Solid Snake. Cinematic cut scenes, enemies with field-of-vision detection, and third-person camera angles all contributed to its gameplay genius. With the release of "Metal Gear Solid" for Playstation, it led to the explosion of popularity of what gaming genre?
2. Video games can be artistic as this next title proves; it was even featured by the Smithsonian Institution as an example of gaming artistry. We get to see the protagonist, Jack, on an adventure in the 1960s, submerging to the underwater city of Rapture where an objectivist utopia was meant to thrive. Humans being humans, they mess everything up. With characters such as Andrew Ryan and Atlas and carrying a storyline with apparent moralism, which video game takes the ideal society of Ayn Rand to its philosophical and technological extreme?
3. Carrying around a crowbar might be for fans of "Half-Life", which was released in 1998, having taken a large amount of influence from the early computer game "Doom". Instead of cut scenes, the game relied on a continuous series of scripted sequences and the game progresses in "chapters" as opposed to levels. From the shadowy government complexes to the flourishing alien world of Xen, developer Gabe Newell's hope for "Half-Life" was that "building worlds and characters would be more compelling than" what?
4. Sometimes movies are made into video games, and sometimes video games are made into movies. One could argue over which crossing of the two media is worse. With "Silent Hill" and "Resident Evil", I find you have two masterful games that should have stayed as such. Because of their nature, what genre of film were they adapted into?
5. Borrowing from a classic movie theme, film noir, the game "L.A. Noire" invites players to solve crimes in 1940s Los Angeles. It can be played with a pre-made color scheme, or in black-and-white as a tribute to its roots.
Displayed at the Tribeca Film Festival, the game is revolutionary in that a series of thirty-two cameras were used in development for what purpose?
6. A column in the "Chicago Sun-Times" written by Roger Q*bert...er, Roger Ebert, enraged gamers when he said "as an axiom that video games can never be Art". A friend, who turned the generous amount of comments that were left on the blog into a readable text, said that reading just the comments on that article would be "more than 'Anna Karenina', 'David Copperfield' and 'The Brothers Karamazov'"combined.
These empowered gamers told him repeatedly that he ought to just give video games a try, and since he hadn't played any, he couldn't possibly judge their artistic value. The result was an apology by Ebert and a promise to *think* about playing what artistic action-adventure game? (Hint: Think "big", like Ebert's comments log!)
7. A predecessor of the cinematic video game, the text-based "Zork" was written in 1977 and let players tell their character what to do by typing. As it was text-based, it was more like an interactive book than a movie, but its storyline is what made it such an intriguing game. Players could rush through the game quickly, or go slowly and read every detail. When a player wanted to do the latter and go slowly, they typed in a command that omitted no details, even ones that had already been given to the player. What command would they type?
8. The "Mass Effect" trilogy is known for players' ability to make choices that affect the outcome of their character. It's beautifully cinematic in nature, and the writing is some of the best in the gaming world. The third game in the series, "Mass Effect 3", received high gaming scores and certainly more than a few nods at the various Game of the Year awards given out.
But poor Commander Shepard wasn't given any breaks as controversy erupted because many fans were utterly disappointed by what aspect of the game?
9. "Indigo Prophecy" (also released under the title "Fahrenheit") came out in 2005, and was known for its game developer wishing to brand it as an "interactive film". The game follows the eerie plot in which normal people wake up from a trance, having found they have just murdered a complete stranger in public. The game is stylistically like a movie because of what feature as opposed to player-initiated progression?
10. First-person and third-person shooters are enormously popular these days, so much so that militaries across the world encourage their use as they tend to increase recruitment. But the advent of the cinematic video game has only improved such series as "Call of Duty" and "Medal of Honor", the latter of which Steven Spielberg himself is the creator.
Because of the increased cinematic features in video games there are often multiple modes to play these games in, one being multiplayer. Another usually features a storyline and is often referred to as "story mode" or what other type of mode?
Source: Author
trident
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