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Quiz about Video Games and Food
Quiz about Video Games and Food

Video Games and Food Trivia Quiz


Want to play a game? Want to have a snack? Do both at the same time with this quiz about the use of food and drink in various video games.

A multiple-choice quiz by bernie73. Estimated time: 3 mins.
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Author
bernie73
Time
3 mins
Type
Multiple Choice
Quiz #
411,203
Updated
Jan 20 23
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
75
- -
Question 1 of 10
1. In the 1982 arcade game "Burger Time", who is NOT one of the enemies that you face? Hint


Question 2 of 10
2. In the 2012 online game "Candy Crush Saga", how many identical candies do you need to line up in order to trigger a reaction from the game? Hint


Question 3 of 10
3. In the 2000 computer game "Fast Food Tycoon", which type of food is the core of your menu? Hint


Question 4 of 10
4. In the 1983 arcade video game "Food Fight", consuming which food is one of the player's goal? Hint


Question 5 of 10
5. In the 2002 online game "Lemonade Tycoon" ("Lemonade, Inc."), what was NOT a supply that you had buy in game? Hint


Question 6 of 10
6. In the 2020 role-playing game "Maneater", people were not exactly on the menu, but they could be the prey. Which animal (that you control) hunted other animals to move towards the goal of capturing the humans? Hint


Question 7 of 10
7. In the 1986 computer game "Number Munchers", what was the name of the monsters who tried to eat the player character? Hint


Question 8 of 10
8. In the 1980 video game "Pac-Man", the titular character could "eat" the ghosts after eating a power pellet. Who was NOT one of the ghosts? Hint


Question 9 of 10
9. On behalf of which soft drink did Atari develop a "Space Invaders-like' game known as "Pepsi Invaders"?


Question 10 of 10
10. In the 1983 arcade game "Tapper", which beer brand was woven into the motif of the game? Hint



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Quiz Answer Key and Fun Facts
1. In the 1982 arcade game "Burger Time", who is NOT one of the enemies that you face?

Answer: Mr. French Fry

If the three enemies (Hot Dog, Pickle, and Egg) touch Peter Pepper (the chef controlled by the player), Peter loses one of his lives. Peter is trying to assemble burgers by walking across various ingredients (buns, burger, etc.) which drops them towards a plate. Peter can earn points by dropping a burger ingredient onto one of his foes or have the foes drop with an ingredient. Over the years, various home versions of "Burger Time" have also been released.
2. In the 2012 online game "Candy Crush Saga", how many identical candies do you need to line up in order to trigger a reaction from the game?

Answer: Three

The three candies need to be identical in color and shape and be in line horizontally or vertically. Having four or five in a line will earn additional points and special candy that will produce a special effect. In either case, the candies will disappear from the screen.

The candies that were above the the line of candies drop one level. If you are fortunate, the formation of candies will create another line, earning you additional points. King Digital Entertainment created "Candy Crush Saga".
3. In the 2000 computer game "Fast Food Tycoon", which type of food is the core of your menu?

Answer: Pizza

This question would have been easier to answer if you knew that the European release of the game was "Pizza Syndicate". The game is considered an economic simulation as the play has to choose recipes, select franchise locations, and plan marketing. You the player can compete against up to six computer opponents.

It is also possible to have the mafia play a role in the game. The game was released for play on Microsoft Windows.
4. In the 1983 arcade video game "Food Fight", consuming which food is one of the player's goal?

Answer: Ice cream cone

The player controls a character named Charley Chuck who is trying to finish a melting ice cream cone. Surrounding Charley were four chefs. Charley and Chefs could draw on piles of food scattered around the screen to find food that could be thrown at each other. Charley scores points for finishing the ice cream cone and hitting the chefs with food.

The game was released for the arcade by Atari in 1983 and for home gaming in 1986.
5. In the 2002 online game "Lemonade Tycoon" ("Lemonade, Inc."), what was NOT a supply that you had buy in game?

Answer: Straws

The supplies you needed to purchase in game were lemons, cups, ice, and sugar. The player also could decide on a recipe and set prices. Conditions in the game (such as weather) would change from day to day. You could play at three levels of difficulty: Career, Challenge, and Champion. Over time it was possible to earn upgrades to your stand.

The game would later be released on several platforms.
6. In the 2020 role-playing game "Maneater", people were not exactly on the menu, but they could be the prey. Which animal (that you control) hunted other animals to move towards the goal of capturing the humans?

Answer: Shark

In the game, you are controlling a young bull shark who was disfigured by a shark hunter named Scaly Pete. Scaly Pete had also killed the shark's mother. You have the ability to hunt other sea animals to gain various nutrients and eventually develop new abilities.

The shark can also hunt humans if needed. If the player is ultimately successful, Scaly Pete eventually destroys himself and the shark escapes back into the cave.
7. In the 1986 computer game "Number Munchers", what was the name of the monsters who tried to eat the player character?

Answer: Troggles

In "Number Crunchers", the character goes around consuming the numbers that meet a certain rule (such as multiples of a particular number or prime numbers). Your opponents in the game were called Troggles. In the first three levels there was only one Troggle while in the following rounds there were two. R. Philip Bouchard of MEEC, who designed "Number Crunchers" also designed "The Oregon Trail".
8. In the 1980 video game "Pac-Man", the titular character could "eat" the ghosts after eating a power pellet. Who was NOT one of the ghosts?

Answer: Winky

The fourth ghost was known as "Clyde". If the player could "eat" more than one ghost while the same power pellet was in effect could earn increasing numbers of points. In addition to the power pellets, regular pellets, and ghosts, Pac-Man could also earn bonus points by eating various fruits (such as cherries or strawberries) that would periodically appear on the screen.
9. On behalf of which soft drink did Atari develop a "Space Invaders-like' game known as "Pepsi Invaders"?

Answer: Coke

Coca-Cola commissioned the game in 1983 for their sales convention. Where "Space Invaders" had a the rows of aliens the word Pepsi was spelled out several times. Play of the game was very similar to "Space Invaders" but the player could not die and the game was limited to three minutes. At the end of the game your score would be replaced with the phrase "Coke Wins".
10. In the 1983 arcade game "Tapper", which beer brand was woven into the motif of the game?

Answer: Budweiser

Anheuser-Busch originally sponsored the game which makes the product placement of Budweiser understandable. The player controls a bartender who is filling mugs and serving customers. The intention was to sell the game to bars and included drink holders for the player's actual drink.

A modified version of the game was developed in 1984 in which the player controlled someone serving root beer.
Source: Author bernie73

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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