Quiz Answer Key and Fun Facts
1. One of the most popular beastly games is "Angry Birds". In this game originally designed for Apple iPhones, players launch angry birds in a slingshot toward some another kind of animal. What could this possibly be?
2. This simian creature was originally a villain, but then later he became a hero, and even spawned offspring. A character in his game, however, either a plumber or a construction worker, really took off and developed his own franchise, along with his brothers. But what was the name of the creature that started it all? (Think barrels.)
3. With only a joystick for control, I have to get this amphibian across a busy road and then across a river full of logs and turtles and alligators, and safely to the other side. What game am I playing?
4. In the 1990s, Sega developed a franchise featuring an anthropomorphic blue animal who, with the help of his friends, must save the world from assorted dangers. Who was this hero?
5. In this single-player life-simulation game, the object was to spread one's colony throughout a garden, then drive out rival insects and human occupants inside a suburban home. What was this game?
6. "Desert Crossing" is a game for classic Mac OS (pre-OS X), that is similar to early text-based adventure games. You must cross the desert to get home, avoid robbers and kidnappers, maintain your supply of enough food and water, and keep the barbarians who are chasing you from catching up with you. Above all, what animal is it crucial for the player to keep happy and healthy in order to win?
7. In "Animal Crossing", a community life-simulation game released for Nintendo in 2001, players (who are human) immerse themselves in a village of anthropomorphic animals. Which of these is not a characteristic of the game?
8. Beastly games have made their way to social networking. What simulation/role-playing game, often criticized for its mindlessness, has occupied a great many people on Facebook?
9. What simulation/RPG game was invented by Ian Bogost purely as a joke to criticize the mindlessness of many simulation, social-networking games, but became a phenomenon unto itself?
10. Nestlé Purina PetCare, a multi-national pet food company, once commissioned a video game for cats and their owners to play together.
Source: Author
gracious1
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.