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Quiz about Dead by Daylight  The Doctor
Quiz about Dead by Daylight  The Doctor

"Dead by Daylight" - The Doctor Quiz


The Doctor will see you now... It's time for your treatment! See if you're feeling well enough to succeed at this quiz based on "Dead By Daylight" for the PS4/5, XBox One/Series X, PC and Nintendo Switch!

A multiple-choice quiz by cavalier87. Estimated time: 5 mins.
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Author
cavalier87
Time
5 mins
Type
Multiple Choice
Quiz #
405,932
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
71
- -
Question 1 of 10
1. The Doctor's melee weapon of choice aesthetically suits him very well and is overall quite simplistic. What is it? Hint


Question 2 of 10
2. The Doctor's power, Carter's Spark, may just be the most hated power in the game's history. When used against a Survivor, it can do a myriad of things, some of which are dependent on add-ons. At a base, not factoring add-ons, what is one of the things it can do? Hint


Question 3 of 10
3. One convenient utility Static Blast conveys is that Survivors who are zapped by it will scream, giving away their location to The Doctor. However, if you're a Survivor and really hate The Doctor, you could run this perk to prevent this. What perk of the following will stop Static Blast from causing the Survivor to scream? Hint


Question 4 of 10
4. Every Killer gets three teachable perks that, when acquired, can be given to other Killers. The Doctor's first teachable perk, unlocked at level 30, is Overwhelming Presence. It is a perk which hinders Survivors when they are within the Killer's terror radius. What does it do under this circumstance? Hint


Question 5 of 10
5. The Doctor's second teachable perk is one of the most generally useful perks in the game for closing the gap, by masking the user's terror radius for a little longer than usual when not in a chase. What is it? Hint


Question 6 of 10
6. The Doctor's third and final teachable perk can be really fun for those who like setting traps, as it is essentially a booby trap to be placed on generators. What is it? Hint


Question 7 of 10
7. The Doctor has two Iridescent add-ons. One of them, the Iridescent King, provides a motherlode of utilities for the Doctor whenever he uses his power on Survivors. Which of the following is one of the many things it does? Hint


Question 8 of 10
8. This Iridescent add-on basically allows The Doctor to let Survivors briefly do the work for him in spreading madness, doing so like wildfire. What add-on will cause Survivors to give each other Static Blasts when zapped by The Doctor? Hint


Question 9 of 10
9. Unlike other Killers, The Doctor is able to, briefly, completely prevent Survivors from doing anything apart from vault windows or throw pallets with his power (though with a timely zap, he can even prevent this). How does he accomplish this? Hint


Question 10 of 10
10. Many Killers across the game have 115% movement speed bonus over Survivors. Does The Doctor have this trait when not using his power?



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Quiz Answer Key and Fun Facts
1. The Doctor's melee weapon of choice aesthetically suits him very well and is overall quite simplistic. What is it?

Answer: The Stick

What better way to administer treatment, than to tenderize your patients with a large baton? The Stick is a classic. It has many amazing looking cosmetics and can be tweaked to the user's liking.
2. The Doctor's power, Carter's Spark, may just be the most hated power in the game's history. When used against a Survivor, it can do a myriad of things, some of which are dependent on add-ons. At a base, not factoring add-ons, what is one of the things it can do?

Answer: Make skill checks different, usually harder

Typically, skill checks are a simple circle, where the player has to hit a button when the meter arrives upon a certain point in the circle. When afflicted by Static Blast, these circles can show up on different ends of the screen than they normally would, the meter can go counter clockwise when it normally wouldn't, the skill check circle could be a little wobbly, or all of the above.

When paired with perks such as Unnerving Presence or Hex: Huntress Lullaby, it can make the routine, simple skill check quite surprisingly challenging.
3. One convenient utility Static Blast conveys is that Survivors who are zapped by it will scream, giving away their location to The Doctor. However, if you're a Survivor and really hate The Doctor, you could run this perk to prevent this. What perk of the following will stop Static Blast from causing the Survivor to scream?

Answer: Calm Spirit

Calm Spirit has other utilities, such as not alarming nearby crows, which could also give away the user's location to the Killer. However, being a strong countermeasure to The Doctor has historically been its defining trait.
4. Every Killer gets three teachable perks that, when acquired, can be given to other Killers. The Doctor's first teachable perk, unlocked at level 30, is Overwhelming Presence. It is a perk which hinders Survivors when they are within the Killer's terror radius. What does it do under this circumstance?

Answer: Increase item consumption rate

Generally, this perk has seen very little usage over its history. Still, if anyone is going to run a terror radius based build, The Doctor would be among the best to do it on due to synergy with his power and his add-ons which can increase his terror radius, as well as basically spread his terror radius.

The perk itself may be of extremely gimmicky value to very specific builds run by the Legion (who has an add-on that briefly makes their terror radius encompass the entire map) or the Twins. Alternatively, it may be funny to run alongside the Dark Devotion perk, which spreads one's terror radius whenever they hit the obsession.
5. The Doctor's second teachable perk is one of the most generally useful perks in the game for closing the gap, by masking the user's terror radius for a little longer than usual when not in a chase. What is it?

Answer: Monitor and Abuse

Monitor and Abuse reduces the Killer's terror radius when they are not in a chase, but increases it when they enter a chase. It makes closing the gap when approaching Survivors easier which, in a nutshell, is useful for just about anyone apart from stealth killers and The Huntress. Ironically, it is perhaps least useful on The Doctor himself, as he typically wants his terror radius to be as large as possible.
6. The Doctor's third and final teachable perk can be really fun for those who like setting traps, as it is essentially a booby trap to be placed on generators. What is it?

Answer: Overcharge

When using Overcharge and damaging a generator, the next Survivor to interact with that generator will immediately receive what the game describes as a 'tremendously difficult' skill check. If failed, the generator explosion will cause a slightly increased regression from what would normally happen on a failed skill check.

It makes for a diabolical pairing with the Hex: Huntress Lullaby perk, especially in the early game when Survivors may not be prepared to take an Overcharge skill check. Additionally, as Hex: Huntress Lullaby grows in power, it allows the pairing to retain value even when the Survivors are aware of Overcharge.
7. The Doctor has two Iridescent add-ons. One of them, the Iridescent King, provides a motherlode of utilities for the Doctor whenever he uses his power on Survivors. Which of the following is one of the many things it does?

Answer: Generates illusionary pallets

The Iridescent King does many, many things to hinder a Survivor's mental state. It generates a fake terror radius, it creates illusionary forms of the Doctor himself, it creates illusionary pallets that could aid the Doctor chasing a Survivor who thinks they're real. Finally, it allows The Doctor to see the auras of all these illusions. Most importantly, his illusionary forms, which he can see, will only appear near Survivors. So if the player spots the aura of an illusionary Doctor, they will know a Survivor must be nearby and can head for that location to investigate.
8. This Iridescent add-on basically allows The Doctor to let Survivors briefly do the work for him in spreading madness, doing so like wildfire. What add-on will cause Survivors to give each other Static Blasts when zapped by The Doctor?

Answer: Iridescent Queen

This add-on is good because it gives the Doctor even more map presence than he had before. His already enormous Terror Radius and capacity to spread madness becomes even more potent when maps his huge Terror Radius won't hit somehow, through this add-on, become covered anyway. Thus, it is a great add-on to run.
9. Unlike other Killers, The Doctor is able to, briefly, completely prevent Survivors from doing anything apart from vault windows or throw pallets with his power (though with a timely zap, he can even prevent this). How does he accomplish this?

Answer: Using it enough to raise their madness

Once Survivors reach Madness Tier III, they will be forced to Snap Out Of It or they will essentially be useless vegetables, unable to accomplish anything other than screaming and giving away their position. They will still be able to vault windows and throw down pallets, but they will otherwise be completely helpless. To Snap Out Of It, Survivors must pass a series of difficult skill checks while remaining in place for about ten seconds. If this is interrupted, or any skill checks are failed, they will have to start over from the beginning. Failed skill checks will also cause the Survivor to scream.

Once Snap Out Of It has been completed, they will be returned to Madness Tier I.
10. Many Killers across the game have 115% movement speed bonus over Survivors. Does The Doctor have this trait when not using his power?

Answer: Yes

When using his power, he is predictably slowed, but if the goal is to simply run and hit a Survivor, The Doctor can do that as efficiently as most Killers.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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