11. The Spellplague Caverns hold many arduous challenges including three bosses. Who is the first boss?
From Quiz "Neverwinter" - Spellplague Caverns (Master)
Answer:
Kabal the Firesoul
In the cutscene triggered upon entering the dungeon, Nostura will tell Kabal to take on the party in his place of power, at his Caldera. Kabal will agree to do so. After slaying his guards, the party will be teleported to Kabal's Caldera to take him on. You were at Kabal's Caldera at least once in your build up to get the resources necessary to come to this dungeon in the first place. Since this is the case, you will likely remember what to do; the fight is the exact same as when you were here before, with the obvious difference of Kabal and his cronies being much bulkier and hitting harder. That said, there is also one key difference here as well; upon "defeating Kabal", he will heal himself to full health twice, with the third time of defeating him being the end of the fight. Upon defeating Kabal, he is saddened by his defeat, but seems to accept that the end has been brought upon him, as he kneels, wounded and defeated, at the center of his Caldera. Thankfully, Kabal is not very bulky, and a party with a good Tank and good DPS should be able to cut into him fairly easily. However, he hits excruciatingly hard, and because he is temporarily invincible at the start of each time he spawns in the fight, the party must prioritize cutting off his invincibility with the Golem Fireballs and the Cleric must be deadlocked onto the Tank while the party does so. The Tank must still generate Threat against Kabal even if they cannot damage him. Being unable to damage him reduces the Threat the Tank can generate, but there are still ways; packing Enforced Threat and Enhanced Mark helps. Unfortunately, Fighter's Recovery is useless while Kabal is invincible, as the Tank will be unable to make use of it while they cannot hurt Kabal, so bringing Greater Stones of Healing, even with good Cleric support, is a good idea. If you are the Tank and can afford to do so, packing a Battlefield Medic or Lillend companion can also prove helpful.